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Releases: josiahg2502-glitch/OogiesRevengeRecompiled

Oogie's Revenge Recompiled v1.0.1

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@josiahg2502-glitch josiahg2502-glitch released this 23 Oct 14:14

Jack and the skeletons in Town Square, at 4K
Fighting in Town Square with the Soul Robber
I don't believe we've met. I'm Jack.
The title screen
The game's own menu, drawn with its art from your disc
Press F1 during play for the same menu over the paused game

Fixes from the first player reports. Thanks for them!

  • Menus no longer get stuck. Load Game (and other menus built the same way) ignored every button; you had to restart. The cause was a bug in how the game's code was translated, so it is fixed everywhere it occurred, not just in that menu.
  • No more light line on the right edge at 16:9 in 1080p and 4K (a rounding error clipped the last column of pixels).
  • Fixed a crash at the first movie that happened in about 1 in 10 starts.
  • Widescreen: pumpkins and props no longer pop in and out at the sides. The game only drew what fits a 4:3 screen; it now draws everything a wide screen shows.
  • No more flashing at the left and right borders during loading screens and scene changes.
  • 120 fps:
    • needs a screen of 100 Hz or more. On a 60 Hz screen the game now runs at 60 fps instead of slowing to half speed.
    • objects that look alike (skeletons, pumpkins, props) no longer blend into ghost copies of each other in the in-between frames, and the HUD no longer smears.
    • if your PC can't keep up, the in-between frames pause for a while instead of slowing the game down.
  • Ray tracing: the shading no longer drops out for single frames in fights.
  • The game no longer runs at half speed while the display is asleep or off, for example when a TV is switched off but the PC keeps running.
  • Thread timing now follows the Xbox more closely, which fixes menu frames that were drawn half-finished.
  • Laptops with two graphics chips now use the fast one.
  • If the graphics driver crashes or updates while you play, the game now says so instead of freezing on a black window.

All 24 chapters were loaded and played briefly in testing; 4K with ray tracing holds 60 fps.

Unzip over your old folder to update; your disc files, saves and settings are kept.

Oogie's Revenge Recompiled v1.0.0

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@josiahg2502-glitch josiahg2502-glitch released this 23 Oct 02:22

Jack and the skeletons in Town Square, at 4K
Fighting in Town Square with the Soul Robber
I don't believe we've met. I'm Jack.
The title screen
The game's own menu, drawn with its art from your disc
Press F1 during play for the same menu over the paused game

The Nightmare Before Christmas: Oogie's Revenge for the original Xbox, as a native Windows program.

  • Up to 4K, with the picture shape of your choice: 4:3, 16:9, 16:10, ultrawide 21:9 or 32:9. Wider shows more of the world; the HUD, menus and movies keep 4:3.
  • 120 fps on a 120 Hz screen: smooth in-between frames, while the game still plays at its own speed.
  • Ray-traced ambient occlusion: soft shadows in corners, creases and under characters.
  • Xbox-style gamepads work right away. Every gamepad button and keyboard key can be changed.
  • The game's own menu, in the style of the Mother 3 port and drawn with the game's art from your disc: Play, Settings, Controls, Mods. Press F1 during play to open it over the paused game.
  • Mods: put replacement game files (such as upscaled movies) in data\UserData\mods.

You need your own copy of the game: Oogie's Revenge for the Xbox, USA. A disc image (Redump .iso or xiso) or a folder extracted from one. No game data is included.

  1. Unzip OogiesRevenge.zip and open Oogie's Revenge.exe.
  2. The first time, choose "Choose your disc..." and pick your disc image. Its files are copied into the data folder once.
  3. After that, the game opens straight to its menu.

This is a first release. Town Square (the first level) has been played through; please report anything that goes wrong later in the game, with data\UserData\log.txt attached.