AI agent framework for Roblox Studio: a token-lean MCP server, two-way live script sync, and a self-installing Studio plugin — one binary.
- MCP server — replaces the official Roblox Studio MCP (and covers the ~100-method community surface) with ~20 consolidated, batch-first tools designed for minimal token usage.
- Two-way sync — filesystem ⇄ Studio, live, including Team Create collaborator edits. Rojo-compatible project format.
- Zero-friction install — the CLI installs and hot-updates the Studio plugin automatically; the CLI updates itself from GitHub Releases.
Download the binary for your platform from Releases, unzip it, and put it on your PATH. It updates itself from then on.
cd my-roblox-project
ogsync init # scaffold ogsync.toml + default.project.json + src/ (skip if you already use Rojo)
ogsync serve # daemon: MCP over stdio + Studio bridge + two-way syncserve installs the Studio plugin on first run. Restart Studio so it picks
the plugin up, then open your place — the OGSync button in the Plugins tab shows
the connection panel.
Register it with Claude Code:
claude mcp add ogsync -- ogsync serveor by hand:
{ "mcpServers": { "ogsync": { "command": "ogsync", "args": ["serve"] } } }ogsync doctorChecks the project file, the installed plugin, the daemon, the Studio binding and sync state, and tells you the next action for anything failing.
With several places open, pin one in ogsync.toml — the daemon binds to exactly
that session and never touches the others:
[bind]
target_place = "MyPlace" # place name or place idogsync serve |
daemon: MCP + bridge + sync (--no-mcp, --port N) |
ogsync init |
scaffold config and project files |
ogsync doctor |
diagnose the setup |
ogsync status |
query the running daemon |
ogsync plugin install|uninstall |
manage the Studio plugin file |
ogsync update |
check GitHub Releases now |
docs/DESIGN.md— architecturedocs/TOOLS.md— the MCP tool contractdocs/PROTOCOL.md— daemon ⇄ plugin wire protocoldocs/PLUGIN_CONTRACT.md— plugin module contract