- Luna - currency for spending within the game
- Module - unit that makes up a spacestation
Aim of the game is to construct a spacestation with a number of modules Once that happens
SnakeYaml Reference - http://code.google.com/p/snakeyaml/wiki/Documentation#Type_safe_collections
- Main - manages the game state (start, in-progress, end)
- RoundManager - manages the individual player turns, deals with other events during that time
- GameContext - manages the context of the game, where the character are, buildings and current players
- Player - contains a list of buildings and data related to the player (points etc...)
Main -> GameContext Main -> RoundManager -> Gamecontext
Game Rules - how they are represented
- http://www.slideshare.net/ecspike/game-programming-with-groovy
- Slick 2D Game Library - http://slick.ninjacave.com/
- Tiled Map Editor - http://www.mapeditor.org/
- LWJGL - http://lwjgl.org/
