Releases
0.15.0
Compare
Sorry, something went wrong.
No results found
Added
Added support for Bandai FCG (mapper 16)
Changed
The emulator display can now fill the entire screen
Improved compatibility with Android and macOS
Greatly reduced the performance cost of the rewind feature, especially on lower-end devices
The emulator core now runs on a dedicated background thread, reducing stutter and making emulation smoother
Volume hotkeys now adjust the persisted volume setting instead of a session-only value
Emulation speed now locks to actual audio playback, fixing gradual audio drift and pops after stutters
Frames are now presented in sync with the display refresh, reducing judder
Audio recovers from underruns faster
Fast-forward now mutes audio instead of producing crackling
Improved emulation core performance
Frames are now uploaded directly to the display surface on Android, removing a per-frame bitmap copy and render pass
Auto-save and save states no longer cause a periodic hitch (async file IO)
Console reset no longer restarts the audio device
Further improved emulation performance on low-end devices by batching PPU background rendering and reducing per-cycle overhead
Debug overlay now shows the audio underrun count and minimum buffer fill
Reduced rewind snapshot capture rate on mobile, improving performance on lower-end devices
Rewind playback now paces against the audio buffer like normal play
Fixed
Fixed the menu button being covered by the status bar on Android
Fixed the recent ROM list showing an error instead of the ROMs when a single thumbnail failed to load
Fixed zapper hits not being detected reliably
Fixed uninitialized framebuffer memory being visible in areas the PPU never draws
Fixed some settings getting cut off on Android in portrait mode
Fixed touch controls not getting enabled when enabling them for the first time
Fixed battery-backed save RAM not being restored when loading a game
Fixed a memory leak that slowly increased memory usage during play while rewind was enabled
Fixed CHR RAM not being writable for iNES 1.0 ROMs without CHR banks
Fixed a race condition in the native audio buffer that could cause crackling audio
Fixed multiple corruption issues in save states
Fix return address bookkeeping in the debugger, fixing step-out
Fixed a crash when reading save RAM that's smaller than 1 KB
Unexpected errors no longer kill the emulator thread, and a load that times out now restarts the emulator instead of failing forever
You can’t perform that action at this time.