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Scripted Dungeon Events

jrad7 edited this page Jun 23, 2026 · 1 revision

Scripted Dungeon Events

mod-dungeon-clear drives tank bots through an entire dungeon on their own. Most of a dungeon is simple: walk the route, pull the packs, kill the bosses. But many classic instances gate progress behind a scripted event the party must perform first: pull a lever, click an altar, talk to a freed prisoner, ring a gong, escort an NPC, or leap an off-mesh gap. This page lists every dungeon that has scripted event support and what each supported event does.

These events run automatically while Dungeon Clear is enabled. The bot navigates to the event location as part of its normal boss route, performs the event, and then continues the clear. No player input is required.

Supported dungeons

Deadmines

Event Description
Iron Clad Door (Defias Cannon) Fires the Defias cannon to blast open the Iron Clad Door, opening the way to Captain Greenskin and Mr. Smite.

Shadowfang Keep

Event Description
Free Ashcrombe (Alliance) Pulls the courtyard lever, talks to Sorcerer Ashcrombe, and has him unlock the courtyard door. Alliance only.
Free Adamant (Horde) Pulls the courtyard lever, talks to Deathstalker Adamant, and has him unlock the courtyard door. Horde only.

Wailing Caverns

Event Description
Drop to Lord Serpentis Leaps the off-mesh gap down onto Lord Serpentis's shelf, which standard pathing cannot reach.
Drop down to the lower caverns Drops the party through the narrow vertical hole behind Verdan into the water below to reach the final objective.
Escort the Disciple of Naralex Starts and protects the Disciple of Naralex along his full escort path, fighting off each ambush until he summons Mutanus the Devourer.

Uldaman

Event Description
Unseal Ironaya (Seal of Khaz'Mul) Clears the room, then uses the Keystone on the altar to open the sealed door to Ironaya.
Awaken the Stone Keepers Clears the room, casts the awakening spell at the Altar of the Keepers, and kills the four Stone Keepers to open the temple door.
Summon Archaedas Casts the awakening spell at the Altar of Archaedas to summon the final boss.

Temple of Atal'Hakkar / Sunken Temple

Event Description
Atal'ai Defenders (six) Seeks out and kills the six Atal'ai Defenders (Mijan, Zul'Lor, Zolo, Gasher, Loro, Hukku).
Central Circle pre-clear Clears the central hall before the statue ritual.
Atal'ai Statues (six) Activates the six Atal'ai statues in order to begin the Atal'alarion ritual.
Awaken the Soulflayer (Egg of Hakkar) Uses the Egg of Hakkar to summon the Avatar of Hakkar.
Avatar of Hakkar Engages and kills the summoned Avatar.
Weaver and Dreamscythe Seeks and kills the two dragonkin mini-bosses.
Atal'alarion Completes the statue ritual and kills Atal'alarion.

Razorfen Downs

Event Description
Ring the Gong Rings the gong once per wave to summon the staged adds and, after the third ring, Tuten'kash himself.
Approach Tuten'kash Closes the final gap to Tuten'kash's combat position so the party can engage him.

Scarlet Monastery

Event Description
Clear the Cathedral Clears the cathedral room before engaging Mograine and Whitemane, who call the whole room to their aid.

Zul'Farrak

Event Description
Temple (Executioner and Bly's Band) Kills the Executioner, frees the caged trolls, holds at the ramp through the pyramid waves, kills Nekrum and Sezz'ziz, talks to the freed crew (Weegli and Bly), then fights Bly's band.
Sacred Pool (Gahz'rilla) Rings the gong to summon Gahz'rilla and kills him.

Blackrock Depths

Event Description
Ring of Law Enters the sealed arena and fights the randomized summoned waves and boss until the forward gate opens.

Scholomance

Event Description
Clear the room (Marduk and Vectus) Clears the room, including the neutral students, before the Marduk and Vectus encounter.

Stratholme

Event Description
Grand Crusader Dathrohan (Balnazzar) Seeks and kills Dathrohan, then finishes the Balnazzar form he transforms into at low health.
Ziggurat 1 acolytes (Baroness) Clears the acolytes at the first ziggurat to unseal Baroness Anastari.
Ziggurat 2 acolytes (Nerub'enkan) Clears the acolytes at the second ziggurat to unseal Nerub'enkan.
Ziggurat 3 acolytes (Maleki) Clears the acolytes at the third ziggurat to unseal Maleki the Pallid.
Slaughterhouse (Baron run) Triggers the Baron's gauntlet, clears the mindless undead waves and the Black Guard Sentry, and opens the door to Baron Rivendare.

Dire Maul

Event Description
Ironbark opens the Conservatory Door (East) Talks to Ironbark the Redeemed to open the conservatory door.
Open the Gordok Courtyard Door (North) Opens the Gordok courtyard door to advance.
Open the Gordok Inner Door (North) Opens the Gordok inner door to advance.
Open the Crescent Key Door, lower (North) Opens the lower Crescent Key door after Tendris Warpwood.
Open the Crescent Key Door, upper (North) Opens the upper Crescent Key door before Immol'thar.
Destroy Demon Crystal, Generators 1 to 5 (West) Clears around and destroys the five pylon crystals powering Immol'thar's force field.
Clear the Warpwood entrance, hall, and approach (West) Sweeps the Warpwood treant packs blocking the path.

Notes

This list reflects the events currently shipped in mod-dungeon-clear, and coverage continues to expand. Faction-specific events run only for the relevant side. If an event cannot complete (for example, a scripted NPC the party let die), the run either stalls for the player or skips the step and proceeds, depending on whether the event is required for progress.

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