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LVNAuth 1.5

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@jrezai jrezai released this 07 Jun 13:11
· 55 commits to main since this release
81a82a9
  • Improved the font Trace Tool in multiple ways:

    1. Added scrollbars
    2. Added a new guide line feature to make tracing fonts easier. The guide line is a horizontal line that shows on the generated preview image. The purpose is to assist with making fine-adjustments to the alignment of traced letters. This helps to ensure all characters sit perfectly on the same baseline.
    3. The generated preview image is no longer in a separate tab; it's shown below a vertical separator, making it quick and easy to see the preview image as tracing happens in real-time.
  • The editor now remembers the scrollbar and cursor positions when switching between scripts. When navigating back to a chapter or scene, you’ll be returned to exactly where you left off.

    Note: These positions are saved for the duration of your session and will reset when the project is closed and reopened.

  • Added an option to start visual novels full screen. This option is found in the Story Details window. Full screen can be toggled by pressing F11 or by pressing Alt+Enter. When in full screen, pressing ESC will go to window-mode. Also, the visual novel window is now resizable.

  • Pressing the spacebar will now advance the story, similar to a mouse click.

  • Fixed bug with the Wizard window not working with the call> command. Before, when the 'OK' button was clicked for the <call> command, an error occurred.

  • Fixed bug with <load_> commands not being analyzed when they were in a reusable script, being called via the <call> command in a scene script. Prior to this fix, only chapter scripts were able to run reusable scripts containing <load_> commands and have the sprites be actually loaded. Now with this fix, <call> commands can be used in scene scripts to run reusable scripts containing <load_> commands and the <load_> commands will get analyzed properly.

  • Fixed bug with the <call> command causing an error when more than one optional argument was supplied. For example: <call: test, name=Rave, position=4> used to cause an error, due to having 2 optional arguments, but <call: test, name=Rave> worked, because it had 1 optional argument.

  • Fixed bug with the <wait_for_animation> command not working when waiting for "all" (simultaneous) animation types.

  • Fixed bug with the <background_hide> command not working.

  • Fixed bug with the audio cutting off abruptly sometimes while playing music.

  • Fixed bug: the Story Details description field was read-only, which was preventing the description from being edited.