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Improved the font Trace Tool in multiple ways:
- Added scrollbars
- Added a new guide line feature to make tracing fonts easier. The guide line is a horizontal line that shows on the generated preview image. The purpose is to assist with making fine-adjustments to the alignment of traced letters. This helps to ensure all characters sit perfectly on the same baseline.
- The generated preview image is no longer in a separate tab; it's shown below a vertical separator, making it quick and easy to see the preview image as tracing happens in real-time.
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The editor now remembers the scrollbar and cursor positions when switching between scripts. When navigating back to a chapter or scene, you’ll be returned to exactly where you left off.
Note: These positions are saved for the duration of your session and will reset when the project is closed and reopened.
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Added an option to start visual novels full screen. This option is found in the Story Details window. Full screen can be toggled by pressing F11 or by pressing Alt+Enter. When in full screen, pressing ESC will go to window-mode. Also, the visual novel window is now resizable.
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Pressing the spacebar will now advance the story, similar to a mouse click.
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Fixed bug with the Wizard window not working with the
call>command. Before, when the 'OK' button was clicked for the<call>command, an error occurred. -
Fixed bug with
<load_>commands not being analyzed when they were in a reusable script, being called via the<call>command in a scene script. Prior to this fix, only chapter scripts were able to run reusable scripts containing<load_>commands and have the sprites be actually loaded. Now with this fix,<call>commands can be used in scene scripts to run reusable scripts containing<load_>commands and the<load_>commands will get analyzed properly. -
Fixed bug with the
<call>command causing an error when more than one optional argument was supplied. For example:<call: test, name=Rave, position=4>used to cause an error, due to having 2 optional arguments, but<call: test, name=Rave>worked, because it had 1 optional argument. -
Fixed bug with the
<wait_for_animation>command not working when waiting for "all" (simultaneous) animation types. -
Fixed bug with the
<background_hide>command not working. -
Fixed bug with the audio cutting off abruptly sometimes while playing music.
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Fixed bug: the Story Details description field was read-only, which was preventing the description from being edited.