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FOV Left and FOV Right define the physical aperture of the window, the arc over which sunlight can actually enter through the glass. They're bounded by walls, frame reveal, or obstructions on each side of the window centerline. A negative value doesn't fit that model because there's no such thing as negative physical opening. What you're actually trying to encode, the sun angles where glare reaches your eyes, is what Glare Zones handle. FOV tells ACP when the sun can geometrically enter the window; Glare Zones decide what inside the room needs protection when it does.

On the floor-only schema: yes, placing a zone at the floor position under your chair will cover your eyes for most realist…

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