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Engram 0.15.13
Fixed
- Prepare the mascot asset once after a successful load and share pending work
between concurrent requests. Give each project an independent recursive clone;
failed loads remain retryable. - Reuse fixed geometry for the arcane circle, conjure orb and holo screen while
preserving independent project effect entities and material values. - Forward the Show mascots setting to the scene. Hiding mascots disables their
complete subtree and frame updates; showing them resumes retained entities
and state.
These changes remove repeated preparation. Live measurements are still required
to establish startup, frame-rate or memory improvement.