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Inspector Panel

jsutlive edited this page Apr 21, 2023 · 5 revisions

Introduction

The inspector panel is a easy way to view the status of and change the property of an Entity and its components. It can be used to edit a single entity or like components between multiple entities.

Navigating the inspector panel

The inspector panel exists in the left sidebar, and appears typically like this:

Inspector panel

The heading of the panel gives the name of the current selected entity. Additionally, there is a red "X" to delete the entity from the simulation. If multiple entities are selected, no name will be displayed; in its place the panel will instead display the number of unique entities selected.

Each block within the panel represents a different component. Each component may expose a number of variables to the inspector which are modifiable parameters. By making a change and pressing the Enter/Return key (in the case of text boxes), the value of the parameter can be changed. The red "X" at the right of the component name can be used to delete the component, removing the behavior from the entity. The checkbox at the left of the component name can be used to disable the component. This will keep the component attached to the entity, but it will not be considered in physics and rendering updates.

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