This is a simple rogue-like game built in Python using the tcod library, inspired by classic dungeon crawlers.
- Basic movement and input handling
- Procedural dungeon generation
- Player character and simple entities
- Simple spawning and pathing AI
- Initial simple combat system
- Turn and action history
This project is a work in progress and is being built in my spare time. The goal is to learn more about game architecture, rendering, and turn-based mechanics using Python and low-level libraries like tcod.
- Python 3.10+
tcod(install withpip install tcod)- Runs in a new window
Coming soon — screenshots of each development stage will be added here later.
To start the game:
python main.py(Ensure you're in the project's root directory and dependencies are installed)
- Inventory and healing/powerup items
- Multi-floor progression
- Gear and weapons
- Save/load system
More details and visuals coming soon — stay tuned!