A ComfyUI plugin that integrates Pascal Editor — a full-featured 3D architectural editor — directly into your ComfyUI workflow.
This release updates the bundled Pascal Editor from 0.6.0 to upstream v0.9.1, bringing four minor versions of editor improvements into the ComfyUI plugin:
- Paint slots material system v2 — per-slot painting (slab top/side split), dynamic material library with browse categories and create-in-place scene materials
- Vertical building model — stored level heights, wall inversion, and decks
- Group manipulation — Photoshop-style multi-selection move, rotate, and duplicate
- Placement & interaction overhaul — FSM-driven placement, mode-aware snapping for walls/fences/roofs/stairs/MEP, contextual HUD
- Baked GLB export — animation clips baked in (doors, fans), GLB walkthrough viewer with LOD, texture-reference export mode
- Floorplan upgrades — multi-page PDF export per level, construction documentation, much faster navigation
- Measurement tools — production measurement tools, natural-language measurement inputs, metric/imperial honored in every length input
- Rendering & lighting pass — sun-dominant look, sky backdrop, grounded horizon
- Plugin system — plugin contract + first-party Nature pack (trees, flowers, grass)
- Walkthrough improvements — crouch, wider FOV, tuned walk/run/jump speeds, unified viewer UI
- New door open-animations (sliding/garage/folding/pocket/barn), horizontal-board fence style, SFX, and hundreds of fixes
Note: upstream's cloud scene API and realtime collaboration are server features and are not part of this static in-ComfyUI build.
Plugin-side changes:
- Scene load/save now goes through upstream's build JSON validation and keeps installed-plugin state; loading correctly resets undo history
- The editor's new
fonts/,hdri/, andmaterial/asset roots are now served by the plugin routes
- Full 3D Architectural Editor — Create and edit buildings, walls, floors, ceilings, roofs, doors, windows, stairs, fences, and zones directly in a ComfyUI node
- Screenshot Output — Automatically captures the current 3D viewport as an IMAGE output when running the workflow, ready for img2img, ControlNet, etc.
- Configurable Resolution — Width/height controls on the node determine the output image size (center-crop + LANCZOS scaling, no distortion)
- 3D Model Export — Export your designs as GLB, STL, or OBJ via node buttons
- Scene Save & Load — Save your building layout as JSON and reload it later
- Fullscreen Mode — Open the editor in a fullscreen dialog for a better editing experience
- Top Menu Access — Quick access button in the ComfyUI top menu bar
- Collapsible UI — Sidebar and toolbar can be collapsed/dragged for maximum viewport space
Clone this repository into your ComfyUI custom_nodes directory:
cd ComfyUI/custom_nodes
git clone https://github.com/jtydhr88/ComfyUI-PascalEditor.gitRestart ComfyUI. The Pascal Editor node will appear under the PascalEditor category.
- Add the Pascal Editor node to your workflow
- Design your building in the embedded 3D editor
- Connect the
imageoutput to downstream nodes (e.g., Preview Image, img2img, ControlNet) - Run the workflow — the current viewport is automatically captured and output
| Button | Action |
|---|---|
| Export GLB | Download the 3D model in GLB format |
| Export STL | Download the 3D model in STL format |
| Export OBJ | Download the 3D model in OBJ format |
| Save Build | Save the current scene as a JSON file |
| Load Build | Load a previously saved JSON scene |
| Fullscreen | Open the editor in a fullscreen dialog |
Click the Pascal Editor button in the ComfyUI top menu bar to open the editor in a fullscreen dialog.
Access the editor directly at: http://127.0.0.1:8188/pascal-editor/
- Node.js 18+
- Bun package manager
cd ComfyUI/custom_nodes/ComfyUI-PascalEditor
npm install
npm run buildThe pascal-editor-ui/ directory contains the pre-built editor. To rebuild from source, check out the feat/comfyui-plugin-v3 branch of pascalorg/editor and run:
bun install
bun scripts/build-comfyui.mjsThen copy apps/editor/out/ over this plugin's pascal-editor-ui/ directory.
This plugin integrates Pascal Editor by Pascal — an open-source 3D architectural editor built with React Three Fiber, Three.js, and Next.js.
MIT
