SCPCBIrrlicht
SCP - Containment Breach on the Irrlicht Engine
The game is based on the works of the SCP Foundation community (http://www.scp-wiki.net/).
This game is licensed under Creative Commons Attribution-ShareAlike 3.0 License.
http://creativecommons.org/licenses/by-sa/3.0/
Libraries used:
- Irrlicht Engine: http://irrlicht.sourceforge.net/
- Bullet Physics: http://bulletphysics.org/
- OpenAL-Soft: http://kcat.strangesoft.net/openal.html
- FreeType: http://www.freetype.org/
- libogg & libvorbis: http://www.xiph.org/downloads/
How to compile
- Download source code for Irrlicht SVN revision 5113, shader-pipeline branch ( http://sourceforge.net/p/irrlicht/code/5113/tree/branches/shader-pipeline/ )
- Apply the patches in the "Irrlicht/source" and "Irrlicht/include" folders in this repository, and add the new files.
- Compile Irrlicht in Debug mode.
- Download (and compile if necessary) all the other libraries listed above.
- Open SCPCBIrrlicht.cbp in Code::Blocks, add proper include directories and linker options, and compile.