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New built-in three.js adapter, imported as a side-effect from animejs/adapters/three, to animate Object3D, materials, lights, cameras, audio nodes, UniformNode (TSL) and instanced meshes (learn more: https://animejs.com/documentation/adapters/three)
Stagger
Auto-grid mode now supports 3D layouts, using {x, y, z} coordinates or an explicit grid: [columns, rows, depth] triplet
The from parameter now accepts [x, y, z] normalized coordinates and axis now accepts 'z' for 3D grid origins
New jitter parameter to add a random offset to staggered values, either a single number or a [start, end] range
New seed parameter to make jitter and from: 'random' reproducible
Bug Fixes and improvements
Color
Color animations now blend RGB channels in pseudo-linear space for smoother, more even transitions (intermediate colors differ slightly from previous versions)
Render
Fix a flicker that could appear randomly between iterations of reversed loops
Fix a flicker that could appear randomly on alternate loops when using non-integer duration values
Timeline
Fix a backward seek leaving a timeline child stuck at its end value when all its properties share the same delay
Fix a timeline child whose delay is longer than its duration overwriting a later sibling's value on a forward seek
Fix stale values when seeking a timeline whose children animate the same property through delayed tweens, most visible with staggered jitter delays
Fix an implicit from value resolving to a stale value when an overridden tween sits earlier in the chain
Improve performance when building large timelines with many overlapping .add() calls on the same property, and fix a case where such a timeline could cancel itself
Keyframes
Fix a floating point precision issue producing incorrect intermediate values in keyframe arrays
Fix scrubbing backward past the start of a keyframe sequence not restoring the first keyframe's from value
Fix scrubbing forward past the end of a keyframe sequence leaving the target stuck on a previous keyframe's value
Fix sequential keyframes occasionally detected as overlapping because of floating point drift, leaving the target stuck on the wrong value when scrubbing
Animation
Fix function-based and CSS variable from values in object form ({ from, to }) not re-resolving on refresh()
Fix stretch() not correctly scaling animations that use keyframes
Scroll
Fix a getBoundingClientRect crash that could happen when a scroll container resized before its target was ready
Engine
More accurate frame scheduling that no longer drops frames arriving slightly early because of requestAnimationFrame jitter
Faster engine.speed and engine.timeUnit updates that skip unnecessary work when the value does not actually change