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Game Compressor 1.0.1

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@juma-sayeh juma-sayeh released this 18 Jun 19:58
· 1 commit to main since this release

Game Compressor 1.0.1

Game Compressor 1.0.1 focuses on APR game support on internal SSD, image
creation, and cleaner storage workflows.

Compared against v1.0.0.

Key Changes

  • Added Make Image for APR Emu workflows. Game Compressor can create direct
    .exfat or .ffpfs images from folder games so APR Emu titles can run from
    internal SSD.
  • .exfat is the recommended and faster image type for this workflow.
  • For image creation, Game Compressor automatically builds or refreshes
    ampr_emu.index when needed and automatically applies the ShadowMountPlus
    read-only image setting for the created image.
  • Added Set Read Only for existing image entries. Game Compressor writes the
    ShadowMountPlus read-only image hint and requests a rescan for the selected
    image.
  • Improved ShadowMountPlus source discovery by respecting configured scanpath,
    scan_depth, recursive_scan, and manual-list entries.
  • Improved uncompress/decompression destination handling for image and folder
    outputs.
  • Simplified compression choices by removing the old Fast/miniz profile path and
    the temporary raw-only user flow.
  • Consolidated move/copy actions into target pickers for internal and external
    storage.
  • Bug fixes: clearer output-exists errors and better UI failure notices.

See CHANGELOG.md for the full detailed change list.