v4.6 WIP Massive Accuracy Improvements: Grass Fix, Compatibility fixes, Crash fixes
Pre-release
Pre-release
- Fixed layered bugs in recompiler code causing the absence of and bugged rendering of grass in Gravity Rush 2
- Fixed cpu thread affinity bugs derived from gpucomm and gpuassembler inheriting threads due to pinning
- Fixed cubemap compatibility
- Added options to turn off some optimizations in the launcher to increase compatibliity with Polaris gpus.
- Made the entire GPU vram visible to the emulator to prevent app-related OOM crashes. (It is now up to the user to monitor their Vram usage)
- Added RAM usage to the diagnostics included in hang watchdog so that ram usage related silent crashes can be diagnosed