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v4.6 WIP Massive Accuracy Improvements: Grass Fix, Compatibility fixes, Crash fixes

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@junminlee2004 junminlee2004 released this 12 Jun 05:07
  • Fixed layered bugs in recompiler code causing the absence of and bugged rendering of grass in Gravity Rush 2
  • Fixed cpu thread affinity bugs derived from gpucomm and gpuassembler inheriting threads due to pinning
  • Fixed cubemap compatibility
  • Added options to turn off some optimizations in the launcher to increase compatibliity with Polaris gpus.
  • Made the entire GPU vram visible to the emulator to prevent app-related OOM crashes. (It is now up to the user to monitor their Vram usage)
  • Added RAM usage to the diagnostics included in hang watchdog so that ram usage related silent crashes can be diagnosed