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Referee For Fun v0.2.1 — the hall faces the right way

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@juslangit juslangit released this 21 Sep 05:04
· 35 commits to main since this release

Mostly one embarrassing fix and two real ones.

The crowd was facing the wrong way. Both of it. The seats were a quarter turn out and the people sitting in them had their backs to the play — two errors that had been hiding each other since the crowd was replaced. A hall facing away, in chairs facing away, reads as merely odd rather than wrong. Fixing one made the other obvious within the hour.

A challenge could start after you had already been thrown off, which put the review card on top of the end-of-match replay: the verdict of one call over the ball-tracking of another. The trailer is what caught it.

A credits screen, on the title menu. Every 3D model in this game is Creative Commons Attribution, where naming the author is a condition of the licence, and the game named nobody. The list is generated from the models themselves now, so one that arrives credits itself.

A setting for how much of the hall to draw — Everything, Lighter, Lightest. It drops the haze, then the lamp shadows, and thins the crowd. At the international final that is 84 fps against 72, with nearly half the draw calls. It never touches the court, the lines or the ball: a graphics setting that changes how hard the game is to referee is not a graphics setting.

The trailer is attached and has been recut against the fixed hall.

macOS: open the .dmg and drag the app to Applications. Ad-hoc signed, so the first launch needs right-click → Open.
Windows: one .exe, nothing to install.