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v4.3.0.6 - better history and triple strings
History now resets to the bottom of the stack every time a command is executed. It feels much more intuitive now.
Unterminated triple strings were incorrectly being accepted and truncated. This is no longer happening.
However, I found a bug in Godot along the way that has interrupted progress in handling multi-line input and triple strings. godotengine/godot#98481