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v4.3.0.6 - better history and triple strings

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@justinbangerter justinbangerter released this 24 Oct 05:23
· 6 commits to main since this release

History now resets to the bottom of the stack every time a command is executed. It feels much more intuitive now.

Unterminated triple strings were incorrectly being accepted and truncated. This is no longer happening.

However, I found a bug in Godot along the way that has interrupted progress in handling multi-line input and triple strings. godotengine/godot#98481