6.0.0 #52
juzzlin
announced in
Announcements
6.0.0
#52
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Release date:
Sun, 02 Aug 2026 20:54:17 +0300
New features:
Store the render settings with the song
Add optional multi-threaded playback
Add DSP load metering to the Device Rack
Add gain staging with a selectable fader position
pre-insert, with a -18 dBFS marker to gain stage against
signal-flow order; it was previously called Master Volume, Volume or Global
Volume depending on the device
Add a String Ensemble device
Add a Sub Mixer device
e.g. everything except the lead synth through a single compressor
Add an Air Band EQ rack effect
Add a Simple EQ rack effect
Add a Vintage Passive EQ rack effect
Add Pattern Peek to the editor
Add Move to Top/Bottom to the rack effect Manage menus
Add FLAC support to the Sampler
Add selectable audio quality (oversampling) for playback and export
(Render dialog): Draft (1x), Normal (2x) or High (4x)
Add a Drive rack effect
Copy an existing device or effect when creating a new one
Add a stereo oscilloscope to the Synth
Add per-pad and per-voice insert effects
Add a gate to the Reverb (gated reverb)
Add Endless Reverb rack effect
Add Mid/Side processing modes to the 8-band parametric EQ
Add a mastering Limiter rack effect
Import an exported device directly from the Device Gallery
Add a per-rack Enable switch to all effect racks
Add chromatic mode to the Sampler
Store the auto note-off offset with the song
including the 1/24 and 1/48 triplets)
Let modulation stay where it sweeps to
of snapping back to zero
0 keeping the previous AD behaviour
Add Supersaw and Drift voice modes to the Synth
level, so the stack keeps a core pitch instead of smearing it
into a steady beat
Make the Device Rack's gain staging target configurable
Add an Auto Ducker rack effect
Extend faders to +10 dB, on devices and Sampler pads
whole fader; external ports stay on the MIDI 1.0 range
Add a clip LED to every Device Rack row
Draw automations as curves over the tracker lines
so a sine modulation reads as a sine
Add Help => What's New
Make the automation curve thickness configurable
Make the edit cursor color configurable
Add Settings and Master effect rack to the Song context menu
Mark every menu action that opens a dialog with an ellipsis
Add a table of contents to the user manual
Blend the track and automation colors towards the accent color
Redraw the track and column velocity scales in the accent color
Bug fixes:
Fix a stutter on the first play
Fix the Drum Synth allocating memory on the audio thread every callback
Fix voices never ending when a patch has zero sustain
Fix high frequencies being attenuated at 2x and 4x oversampling
Fix drum voices changing character with the oversampling factor
Fix Panner rack effect Width knob having no effect
Avoid copying the send effect list on every audio callback
Fix per-buffer heap allocation in the Sampler audio path
Fix audio stutter by processing real-time playback single-threaded
Fix audio stutter from rebuilding the processing graph every buffer
Fix Sampler global switches not updating when switching instance
Fix crash when importing a device with embedded samples
Fix rack Delay effect mode selector (Mono/Ping Pong/Tape had no effect)
Fix rack Delay effect manual (non-sync) time knob clamping at ~11 ms
Fix Synth Multi engine ignoring Key Track in the High, Low and Peak modes
Fix Unison being far louder than Poly in Synth and Wavetable Synth
Fix the render progress bar starting at the previous export's value
Fix the Clipper's reduction meter reading near full scale at all times
Use the configured auto note-off offset when rendering to audio and when
exporting MIDI
Fix a disabled automation still colouring its column red
Fix automation playback costing far more CPU than it should
Fix playing a song with automations marking it as modified
Remove the empty space above the first main context menu item
Other:
Speed up rendering and export by cutting the worker pool's synchronisation cost
Make the Drum Synth's Clap darker at low Tune settings
Add NOTEAHEAD_AUDIO_WORKERS env var to tune the render worker threads
(0 = single-threaded rendering); real-time playback is always single-threaded
Double the maximum number of devices and effects per rack to 16
Update README's device and effect listings
Update the user manual for the current devices, effects and render options
Hold the DSP load peak before letting it fall, so spikes stay readable
Sample automation values directly when drawing the editor, instead of
rendering throwaway events for every visible line on every repaint
This discussion was created from the release 6.0.0.
All reactions