Release date:
Sun, 02 Aug 2026 20:54:17 +0300
New features:
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Store the render settings with the song
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Add optional multi-threaded playback
- "Spread playback across CPU cores" in Audio settings, off by default
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Add DSP load metering to the Device Rack
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Add gain staging with a selectable fader position
- Each rack slot now has a peak/RMS level meter, tapped post-gain and
pre-insert, with a -18 dBFS marker to gain stage against - The Volume knob is now labelled Fader in every device and sits below Gain, in
signal-flow order; it was previously called Master Volume, Volume or Global
Volume depending on the device
- Each rack slot now has a peak/RMS level meter, tapped post-gain and
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Add a String Ensemble device
- Inspired by Solina String-Ensemble
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Add a Sub Mixer device
- Groups other devices so a whole set is mixed and processed as one entity,
e.g. everything except the lead synth through a single compressor
- Groups other devices so a whole set is mixed and processed as one entity,
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Add an Air Band EQ rack effect
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Add a Simple EQ rack effect
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Add a Vintage Passive EQ rack effect
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Add Pattern Peek to the editor
- Toggle via Settings => General => Editor => "Pattern Peek" (on by default)
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Add Move to Top/Bottom to the rack effect Manage menus
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Add FLAC support to the Sampler
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Add selectable audio quality (oversampling) for playback and export
- Separate "Playback quality" (Audio settings) and export "Quality"
(Render dialog): Draft (1x), Normal (2x) or High (4x)
- Separate "Playback quality" (Audio settings) and export "Quality"
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Add a Drive rack effect
- Overdrive with Drive amount, dry/wet Mix and an output Gain (dB) knob
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Copy an existing device or effect when creating a new one
- "Copy Device..." in the Device Gallery duplicates another device into the slot
- "Copy Effect..." in the Effects Gallery duplicates another effect in the same rack
- Add direct "Import Effect..." to the Effects Gallery, matching device import
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Add a stereo oscilloscope to the Synth
- Live L/R waveform traces side by side on a new "Scope" tab
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Add per-pad and per-voice insert effects
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Add a gate to the Reverb (gated reverb)
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Add Endless Reverb rack effect
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Add Mid/Side processing modes to the 8-band parametric EQ
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Add a mastering Limiter rack effect
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Import an exported device directly from the Device Gallery
- New "Import Device..." button creates the device from the exported settings
- The device type is taken from the file, so there's no need to add a device first
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Add a per-rack Enable switch to all effect racks
- Header-level switch (on the left) bypasses the whole rack when off; on by default
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Add chromatic mode to the Sampler
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Store the auto note-off offset with the song
- New Song => Settings menu, with an optional BPM sync mode (1/4 .. 1/128,
including the 1/24 and 1/48 triplets) - Channels can override both the offset and the mode in their timing settings
- The application-wide setting is now the default new songs start from
- Lower that default from 250 ms to 25 ms, which existing settings keep
- New Song => Settings menu, with an optional BPM sync mode (1/4 .. 1/128,
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Let modulation stay where it sweeps to
- A finished one-shot LFO now holds the value its shape ends on instead
of snapping back to zero - Add a Sustain control to the Mod EG of the Synth and Wavetable Synth,
0 keeping the previous AD behaviour
- A finished one-shot LFO now holds the value its shape ends on instead
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Add Supersaw and Drift voice modes to the Synth
- Supersaw spaces the detune unevenly around a centre voice held at full
level, so the stack keeps a core pitch instead of smearing it - Drift replaces fixed detune with per-voice wander, so no pair settles
into a steady beat - Both roll the top off the outer voices, where the beating is roughest
- Switching voice mode no longer changes the level
- Supersaw spaces the detune unevenly around a centre voice held at full
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Make the Device Rack's gain staging target configurable
- "Gain staging target (dBFS)" in General settings, -18 by default
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Add an Auto Ducker rack effect
- Side chain driven level rider whose Amount is signed, so it ducks or lifts
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Extend faders to +10 dB, on devices and Sampler pads
- Unity now sits three quarters up the throw; existing projects keep their gain
- Internal devices report their own MIDI CC ranges, so CC 7 automates the
whole fader; external ports stay on the MIDI 1.0 range
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Add a clip LED to every Device Rack row
- Latches on any full-scale output, clears on click
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Draw automations as curves over the tracker lines
- Each automation on a column gets its own vertical trace, value left to right,
so a sine modulation reads as a sine - Settings => General => Editor => "Automation display" switches back to Tint
- Each automation on a column gets its own vertical trace, value left to right,
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Add Help => What's New
- Shows the bundled CHANGELOG from the latest release onwards
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Make the automation curve thickness configurable
- Settings => General => Editor => "Automation line thickness"
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Make the edit cursor color configurable
- Settings => Theme => Colors => "Cursor color"
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Add Settings and Master effect rack to the Song context menu
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Mark every menu action that opens a dialog with an ellipsis
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Add a table of contents to the user manual
- Sections are listed in a sidebar and clicking one scrolls the manual
- Cross references inside the text jump to their section
- The manual now follows the theme accent instead of a fixed orange
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Blend the track and automation colors towards the accent color
- Settings => Theme => Colors => "Accent blend"
- 0 % is the original palette, 100 % puts every color on the accent hue
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Redraw the track and column velocity scales in the accent color
- Flat and gray at 100 %, so only scaled tracks and columns stand out
- The tooltip now states the current value
Bug fixes:
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Fix a stutter on the first play
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Fix the Drum Synth allocating memory on the audio thread every callback
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Fix voices never ending when a patch has zero sustain
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Fix high frequencies being attenuated at 2x and 4x oversampling
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Fix drum voices changing character with the oversampling factor
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Fix Panner rack effect Width knob having no effect
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Avoid copying the send effect list on every audio callback
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Fix per-buffer heap allocation in the Sampler audio path
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Fix audio stutter by processing real-time playback single-threaded
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Fix audio stutter from rebuilding the processing graph every buffer
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Fix Sampler global switches not updating when switching instance
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Fix crash when importing a device with embedded samples
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Fix rack Delay effect mode selector (Mono/Ping Pong/Tape had no effect)
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Fix rack Delay effect manual (non-sync) time knob clamping at ~11 ms
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Fix Synth Multi engine ignoring Key Track in the High, Low and Peak modes
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Fix Unison being far louder than Poly in Synth and Wavetable Synth
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Fix the render progress bar starting at the previous export's value
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Fix the Clipper's reduction meter reading near full scale at all times
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Use the configured auto note-off offset when rendering to audio and when
exporting MIDI- Both used a hard-coded default unless the song had been played first
- Channel overrides were applied correctly and are unaffected
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Fix a disabled automation still colouring its column red
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Fix automation playback costing far more CPU than it should
- Every MIDI CC event reset the Device Rack model and rebuilt the port lists
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Fix playing a song with automations marking it as modified
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Remove the empty space above the first main context menu item
Other:
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Speed up rendering and export by cutting the worker pool's synchronisation cost
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Make the Drum Synth's Clap darker at low Tune settings
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Add NOTEAHEAD_AUDIO_WORKERS env var to tune the render worker threads
- Controls how many worker threads offline rendering/export fans out across
(0 = single-threaded rendering); real-time playback is always single-threaded
- Controls how many worker threads offline rendering/export fans out across
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Double the maximum number of devices and effects per rack to 16
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Update README's device and effect listings
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Update the user manual for the current devices, effects and render options
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Hold the DSP load peak before letting it fall, so spikes stay readable
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Sample automation values directly when drawing the editor, instead of
rendering throwaway events for every visible line on every repaint