Release date:
Thu, 01 Oct 2026 23:21:48 +0300
New features:
-
Sampler
- Record straight onto a pad, with a metronome that counts in at the song's
tempo; the take is trimmed to start on the downbeat - Recording works before the project is saved; the take is written out
beside the project on save - Auto-trim and Crop to trim on a pad's context menu
- Normalize brings a pad's peak to -6 dBFS without touching the file
- The pad envelope is AHDSR with a Curve control; saved pads are unchanged
- Chromatic pads can be put on any note, so a bass's four strings can sit a
fourth apart instead of being stretched an octave each - A Mono switch per pad, beside Loop
- Stereo level meters beside the wave view
- An empty pad says how to fill it, and a take shows its length as it runs
- Record straight onto a pad, with a metronome that counts in at the song's
-
Drum Synth V2
- A second Drum Synth to build on; the original is untouched
- An AHDSR amp envelope per voice, off by default
- Crash, Ride, Snare and the three toms fitted to recordings of the hardware
- A Rim voice on C#3, with a Click control
- Reverse Crash is the crash run backwards
- Tune only ever brightens the cymbals
- A waveform view with a playhead and the amp envelope laid over it
-
The Drum Synths look like the rest of the application
- Accent-coloured section headings, rounded pads, and the sections in
columns beside the pads
- Accent-coloured section headings, rounded pads, and the sections in
-
Speech
- Four more voices: Giant, Elder, Alien and Monster
- Sing a line across a melody: a note played while another is held moves
the pitch instead of speaking the next line, with Portamento between them
-
Gate, Bit Crusher, Flanger and Tremolo effects
- Gate doubles as a downward expander, with Range and Hold
-
Sends per Sampler pad and per Drum Synth voice
- A pad or voice reaches the send buses on its own, so one drum can sit in
the reverb while the rest of the kit stays dry - One effects dialog per device, with Insert and Sends tabs
- A pad or voice reaches the send buses on its own, so one drum can sit in
-
Reference monitoring and headphone crossfeed
- Reference plays the mix as Car, Club, Phone, Laptop, Hall, Boombox,
Earbuds, TV or Nearfield; neither is ever printed into a render
- Reference plays the mix as Car, Club, Phone, Laptop, Hall, Boombox,
-
Analyse any audio file, and compare two
- Tools => Analyse audio files...; the chart draws the difference between
the two balances
- Tools => Analyse audio files...; the chart draws the difference between
-
Transpose a track or a column in all patterns at once, in one undo step
-
A Rate Divider of up to 64 on the Auto Panner
-
The Synth's Multi Engine has a Noise tab of its own
-
The oversampling is in the render's file name
-
Embedded samples are stored as FLAC, about half the size
Bug fixes:
-
Audio devices are listed again with RtAudio 6, and stream failures are
reported instead of playing or recording silence -
Unticking "Embed wave data" no longer loses the samples
-
Track and Column transpositions transpose drum tracks too
-
The Stereo Field Meter and the RTA no longer freeze on a silent device
-
The Auto Panner's rate readout matches the rate it pans at
-
A Speech line no longer drawls on when nothing ends its note
-
Speech's Line mode works in a render as well as in playback
Other:
- The Device Rack lists the tracks a Sub Mixer carries