Releases: jwrpalmer99/indy-walls
Release list
v1.1.7
v1.1.6
Fix: Ctrl-Click tool icon not changing walls to solid walls
v1.1.5
Fix: windows were drawing as ethereal walls
Fix: hotkeys leaked out of walls control layer into (for example) tokens, meaning targetting was broken for T key
Fix: help not showing correct hotkey bindings if they were changed after controls were initialized
Fix: undo/redo during editing
v1.1.4
Fix: cubiz-bezier walls not selectable (with ctrl-mouse) after being drawn
v1.1.3
v1.1.2
- change line segment cycling from right-click to hover/key (default: c)
- handle drag starting polyline draw
v1.1.1
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New Feature: snapping to points that respects Monk's Wall Enhancement settings - points can snap to lines as well as vertices
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New Feature: intelligent rectangle conversion/editing so that rectangular rooms that share sides with others still become rectangles but with hidden/missing wall segments - can be disabled
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Improve: ellipse detection on conversion
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Add: Monk's Wall Enhancement as optional dependency
v1.1
- New Feature: snapping to points that respects Monk's Wall Enhancement settings - points can snap to lines as well as vertices
- New Feature: intelligent rectangle conversion/editing so that rectangular rooms that share sides with others still become rectangles but with hidden/missing wall segments - can be disabled
- Improve: ellipse detection on conversion
v1.0
Improve bezier/arc curve conversion
Improve storage size of shape data and move it to scene flags
Converting foundry walls to indy walls can now make circles/ellipses with gaps
Change the way we handle gaps in ellipses and add new UI for it
Add region -> wall converter


