v0.7.0
Seventh major release of the GSTHD DK64 fork
- Added Support for Mixed Hint Panels (
PanelMixed)- Using keycodes, it is possible to have multiple types of hints within the same panel, for instances where seeds give you too many of a single hint type (causing the user to need to scroll to view all hints)
- These hints will be automatically be sorted/grouped based on their type (ie, WotH hints will be groups next to other WotHs, Paths next to Paths, etc)
- Details can be (sparsely) found here
- A Mixed Panel has been added via a menu option on the default DK64 layout
- Each keycode on this layout corresponds with the first letter of their un-mixed counterparts:
w= "Way of the Hoard" hintp= "Path To..." hints= "Scouring..." hinto= "Other Known Locations" notesb= "Barren" hints
- Each keycode on this layout corresponds with the first letter of their un-mixed counterparts:
- Fixed inconsistent behaviour when autocompleting hint text (particularly when using Mouse controls)
- Fixed issue where
PanelBarrenandPanelQuantityweren't changing their Visibility when changed via an Alternate - Fixed issue where DoubleItems weren't actually fixed correctly in v0.6.7, and will now properly send updates to Spoiler Panels in the main window
- Fixed issue regarding the new Spoiler Log Points calculations when dragging starting items into panels
- Added parsing for "Unhintable Starting Moves" from DK64 spoiler logs, wherein any move that is unhintable will not appear in the Isles panel (even if "Hide Starting Moves" is disabled)
- Usually, these are Shopkeepers (when not shuffled) and Camera/Shockwave (also when not shuffled)
- Made some minor backend optimizations (hopefully) when sending data to the broadcast window
- General system stability improvements to enhance the user's experience. 😉