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v0.7.0

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@jxjacob jxjacob released this 14 Jan 23:26
· 51 commits to master since this release

Seventh major release of the GSTHD DK64 fork

  • Added Support for Mixed Hint Panels (PanelMixed)
    • Using keycodes, it is possible to have multiple types of hints within the same panel, for instances where seeds give you too many of a single hint type (causing the user to need to scroll to view all hints)
    • These hints will be automatically be sorted/grouped based on their type (ie, WotH hints will be groups next to other WotHs, Paths next to Paths, etc)
    • Details can be (sparsely) found here
    • A Mixed Panel has been added via a menu option on the default DK64 layout
      • Each keycode on this layout corresponds with the first letter of their un-mixed counterparts:
        • w = "Way of the Hoard" hint
        • p = "Path To..." hint
        • s = "Scouring..." hint
        • o = "Other Known Locations" notes
        • b = "Barren" hints
  • Fixed inconsistent behaviour when autocompleting hint text (particularly when using Mouse controls)
  • Fixed issue where PanelBarren and PanelQuantity weren't changing their Visibility when changed via an Alternate
  • Fixed issue where DoubleItems weren't actually fixed correctly in v0.6.7, and will now properly send updates to Spoiler Panels in the main window
  • Fixed issue regarding the new Spoiler Log Points calculations when dragging starting items into panels
  • Added parsing for "Unhintable Starting Moves" from DK64 spoiler logs, wherein any move that is unhintable will not appear in the Isles panel (even if "Hide Starting Moves" is disabled)
    • Usually, these are Shopkeepers (when not shuffled) and Camera/Shockwave (also when not shuffled)
  • Made some minor backend optimizations (hopefully) when sending data to the broadcast window
  • General system stability improvements to enhance the user's experience. 😉