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v0.8.4

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@jxjacob jxjacob released this 06 Jan 00:49
· 7 commits to master since this release

Fourth minor revision of the eighth release of the GSTHD DK64 fork

  • Layout Changes
    • Donkey Kong 64:
      • Added missing Switchsanity icons for the Japes and Aztec Kong Cages
    • Banjo-Tooie
      • Exists and supports autotracking
        • Any collectable that is spent upon use (Glowbos, Doubloons, Boggy's Fish, etc) will always be subtracted from the tracker, even when Subtract from Collectables is disabled. This is a technical limitation with how Tooie stores these items in memory, and likely cannot be fixed on my end. Sorry for the inconvenience.
      • Designed for Zenpock's standalone Banjo-Tooie Randomizer (go check it out, it's still early in development but its pretty cool)
        • Many items/moves in Tooie are not currently present on the layout, but will be added to the layout as they are added to the rando
        • A space for hints will also be added once the rando gets hints
  • Backend autotracking changes
    • Added support for multiple game_global_move_pointer's
      • In order to register multiple pointers, each name of each row must start with game_global_move_pointer, and is indexed (starting at 1) in the order they are listed in the csv file
      • The uses_pointer column now supports any integer greater than 1, or "TRUE" (which is interpreted as 1, for backwards compatibility)
  • Fixed issue where the ampersand wouldn't render correctly in the Now Playing panel
  • Fixed issue where autotracking could provide a number to a CollectedItem below its set CountMin
    • This will not clamp values that are higher than the supplied CountMax, as this is useful in DK64R with filler items
  • General system stability improvements to enhance the user's experience. 😉