v0.8.4
Fourth minor revision of the eighth release of the GSTHD DK64 fork
- Layout Changes
- Donkey Kong 64:
- Added missing Switchsanity icons for the Japes and Aztec Kong Cages
- Banjo-Tooie
- Exists and supports autotracking
- Any collectable that is spent upon use (Glowbos, Doubloons, Boggy's Fish, etc) will always be subtracted from the tracker, even when
Subtract from Collectablesis disabled. This is a technical limitation with how Tooie stores these items in memory, and likely cannot be fixed on my end. Sorry for the inconvenience.
- Any collectable that is spent upon use (Glowbos, Doubloons, Boggy's Fish, etc) will always be subtracted from the tracker, even when
- Designed for Zenpock's standalone Banjo-Tooie Randomizer (go check it out, it's still early in development but its pretty cool)
- Many items/moves in Tooie are not currently present on the layout, but will be added to the layout as they are added to the rando
- A space for hints will also be added once the rando gets hints
- Exists and supports autotracking
- Donkey Kong 64:
- Backend autotracking changes
- Added support for multiple game_global_move_pointer's
- In order to register multiple pointers, each name of each row must start with
game_global_move_pointer, and is indexed (starting at 1) in the order they are listed in the csv file - The
uses_pointercolumn now supports any integer greater than 1, or "TRUE" (which is interpreted as 1, for backwards compatibility)
- In order to register multiple pointers, each name of each row must start with
- Added support for multiple game_global_move_pointer's
- Fixed issue where the ampersand wouldn't render correctly in the Now Playing panel
- Fixed issue where autotracking could provide a number to a
CollectedItembelow its set CountMin- This will not clamp values that are higher than the supplied CountMax, as this is useful in DK64R with filler items
- General system stability improvements to enhance the user's experience. 😉