v0.2.6
Restart the game after this installs.
Groundwork for players being able to see each other. No visible change in this build.
The mod now writes down, once per launch, every part of the game's own networking machinery it can find: the types, and the functions grouped by what owns them.
This game ships co-op, which means the code that puts two people in one world, replicates their characters and applies one player's shots to another already exists and already works. Building that from scratch would be months of invented work. Driving what is already there is the same approach that made starting a match work in the first place, where the game's own entry point did in one call what a great deal of guesswork could not.
Finding it needed a map. Now there is one.
Install
Copy version.dll, MultiplayerEvolved.dll and the MultiplayerEvolved folder into Halo Campaign Evolved\Meteorite\Binaries\Win64\. Everyone you play with needs the same version.