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NES Radar 0.4.4

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@k6lcm k6lcm released this 24 Aug 16:17

0.4.4

Note

Coming from an earlier build? The cable changed with 0.4.3 — OUT0 now goes to RXD through its own series resistor instead of straight to CTS. Full pinout and upgrade steps are in SIGNALING.md and CHANGELOG.md.

  • Paired 16×16 aircraft targets now keep flickering through LINK RECEIVING.
    In its known-idle time the server sends a one-byte display heartbeat that
    advances the ROM's OAM-priority rotation and nothing else; scene data,
    sequence state, and CRCs are untouched.
  • Needs the matching 0.4.4 ROM and 0.4.4 server for the visible fix. A 0.4.4
    server against a 0.4.3 ROM is safe — the heartbeat byte is ignored as
    pre-marker noise — but the sprites will still freeze on one priority in
    RECEIVING.
  • There are no additional wiring, cartridge, or protocol changes from 0.4.3.
    Calibrated receive and reverse-UART routines and the sprite CHR are
    identical to a clean 0.4.3 build.

Downloads

File SHA-256
nes_radar_0_4_4.nes 0c08c2bd7ad6f50474b8e56f1814d12570b9b2e7d2789050dcc0d2c8179ba47a
NES-Radar-0.4.4-macos-universal.zip 8bad401b36a9510a2bacc7541a2e92beaadb8e90b67f9f6011a8bfe6856efd9f
NES-Radar-0.4.4-python-source.zip a0431c55982f36c46b63df8d204f8d3d8c407f2631e549d8fa6a2cc34f27bc01

SHA256SUMS is attached; verify with sha256sum -c SHA256SUMS.