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【UE】SelectManagerQuickStart

quick start

1.Create an optional blueprint BP_A derived from BP_OptionBase

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  1. Implement related methods in BP_A

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The other two methods do not need to be implemented, the parent class has already implemented them.

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3.Put multiple BP_A in the scene

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  1. Derive the subclass BP_AManager of Manager and put it into the scene

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5.Add options to the management class, there are many ways

Method 1: Direct quotation

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Method 2: Use blueprint nodes to set entry options

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Method 3: Add options using blueprint nodes

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6.Set different trigger options

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7.Set radio mode

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Press 1:

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Press 5:

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9.Set multiple selection mode

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Press 1:

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Press 5:

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  1. Modify button 5 as a switching option

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Press 5.

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Press 5 again:

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Contained methods:

SelectionMode:

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Child:

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Select:

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EventDispatchers

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A kind of single-selection and multi-selection management in UE

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