1.Create an optional blueprint BP_A derived from BP_OptionBase
- Implement related methods in BP_A
The other two methods do not need to be implemented, the parent class has already implemented them.
3.Put multiple BP_A in the scene
- Derive the subclass BP_AManager of Manager and put it into the scene
5.Add options to the management class, there are many ways
Method 1: Direct quotation
Method 2: Use blueprint nodes to set entry options
Method 3: Add options using blueprint nodes
6.Set different trigger options
7.Set radio mode
Press 1:
Press 5:
9.Set multiple selection mode
Press 1:
Press 5:
- Modify button 5 as a switching option
Press 5.
Press 5 again:
Contained methods:
SelectionMode:
Child:
Select:
EventDispatchers
























