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Warp4D 1.0.3

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@kandowontu kandowontu released this 22 Aug 20:16

Every projected sheet of every 4D object now carries its own six-plane rotation transform instead of sharing one rigid rotation. A new Per-Projection Rotation control sets the divergence from the base rotation (0° restores a rigid stack), and automatic cycling advances the sheets with distinct phases and rates while leaving opacity and spread under manual control. The original NES sprite remains the readable center sheet. Exact SMB render regression: 19,627 pixels changed with independent rotations and 23,370 pixels changed across the independent cycle; average smoke-render time was 8.64 ms.