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Releases: kanpov/JustEnoughGems

Stable release v1.2.0

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@kanpov kanpov released this 27 Jun 14:53

The mod has been updated to Minecraft 1.19 (and hopefully to 1.19.1 and further). Sorry if it's too late, I haven't had time to work on mod maintenance lately.

Stable release v1.1.0

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@kanpov kanpov released this 06 Mar 07:03

The mod has been updated to work with Minecraft 1.18.2, as it introduced various underlying breaking changes to modding APIs.

Stable release v1.0.0

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@kanpov kanpov released this 12 Jan 17:17

The mod is now finally released after over 1.5 months of development.

There are no new features introduced in this release in comparison with v0.7.0, but everything has been thoroughly tested.

In-dev build v0.7.0

In-dev build v0.7.0 Pre-release
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@kanpov kanpov released this 10 Jan 17:17

Warning

In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.

Release notes

Armor has been added!

  • Boots
  • Leggings
  • Chestplates
  • Helmets

Armor reflects damage back to the attacker with a certain chance, just like the shields. The chance and percentage is computed individually for every piece of armor. Details are displayed on the tooltip.

In-dev build v0.6.0

In-dev build v0.6.0 Pre-release
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@kanpov kanpov released this 05 Jan 12:04

Warning

In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.

Release notes

Tools have been added! with special effects, like weapons, but after you break a block with them:

  • Pickaxes
  • Shovels
  • Hoes

There are also a few miscellaneous internal changes in this build:

  • We've switched to a semi-proper semantic versioning model, e.g. no more 0.6, now it's v0.6.0
  • Update checking has been added in the game log, you can check out if you're running an up-to-date/outdated/unreleased build of JustEnoughGems now!

In-dev build 0.5

In-dev build 0.5 Pre-release
Pre-release

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@kanpov kanpov released this 01 Jan 09:46

Warning

In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.

Release notes

Ores, ingots, raw form, nuggets, recipes and more have been added!

  • A multistage mining system has been introduced, meaning that you can't break the mod's ores in one hit. Instead, you'll get from 0 to 2 raw forms and the ore will shrink, and the process repeats six times until the ore is finally gone.
  • Ores for every gem have been added, generating in the overworld
  • Raw forms (e.g. Raw Quartz) and nuggets have been added
  • Recipes for everything introduced up to this point have been added: gems, amulets, weapons, shields, smelting and miscellaneous stuff

In-dev build 0.4

In-dev build 0.4 Pre-release
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@kanpov kanpov released this 27 Dec 14:00

Warning

In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.

Dependencies

The following mods have to be installed to run this mod:

Name Version Download URL
Fabric API 0.45.0 here
Fabric Language Kotlin 1.7.1 here
new: ItemNBT 3.2 here
new: Forked Fabric Shield Lib 1.4.5-1.18 here

What JAR should I download?

From v0.3 and onwards there are two types of JARs distributed:

  • Regular. Minimal version that requires all dependencies from the section above to be installed
  • Standalone (-standalone). Heavy (6MB+) version that bundles all dependencies, so you have nothing to install separately. Just pop a standalone JAR into your mods folder and run the game.

It is recommended to use standalone builds as they contain pre-built and tested dependencies that will always be compatible with the core mod.

Release notes

Shields have been added!

  • Powered by a custom fork of Fabric Shield Lib. This measure is temporary, in v0.5, the official distribution will be used instead. Sorry for the inconvenience
  • A shield for every type of gem according to the specification
  • Shields can reflect damage when blocking: for example, when you block with the opal shield, 200% of the intended damage will go straight back to the mob

v0.5 probably isn't coming in 2021, but it'll for sure be finished in early January 2022.

In-dev build 0.3

In-dev build 0.3 Pre-release
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@kanpov kanpov released this 23 Dec 14:18

Warning

In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.

Dependencies

The following mods have to be installed to run this mod:

Name Version
Fabric API 0.45+
Fabric Language Kotlin 1.7.1

What JAR should I download?

From v0.3 and onwards there are two types of JARs distributed:

  • Regular. Minimal version that requires all dependencies from the section above to be installed
  • Standalone (-standalone). Heavy (6MB+) version that bundles all dependencies, so you have nothing to install separately. Just pop a standalone JAR into your mods folder and run the game.

It is recommended to use standalone builds as they contain pre-built and tested dependencies that will always be compatible with the core mod.

Release notes

Weapons have been added!

  • Swords
  • Axes
  • Double Swords
  • Double Axes
  • Daggers

(for every type of gem according to the specification).

These weapons have special effects applied to the mob and to attacker with a certain chance.

As with other items, weapons are temporarily unobtainable in survival until v0.5's release.

In-dev build 0.2

In-dev build 0.2 Pre-release
Pre-release

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@kanpov kanpov released this 16 Dec 09:25

Warning

In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.

Dependencies

The following mods have to be installed to run this mod:

Name Version
Fabric API 0.44+
Fabric Language Kotlin 1.7.0

Release notes

Amulets have been added!

  • Amulets are an alternative to gems
  • While you're holding an amulet inside your inventory, it will give you positive status effects
  • Amulets have set durability, which will eventually run out
  • Like with gems, there are 16 amulets for every type of ore in the specification
  • Amulets temporarily cannot be acquired in survival mode, this will be fixed in v0.5

Other improvements:

  • The mod now has a dedicated ItemGroup for its items

In-dev build 0.1

In-dev build 0.1 Pre-release
Pre-release

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@kanpov kanpov released this 13 Dec 15:35

Warning

In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.

Dependencies

The following mods have to be installed to run this mod:

Name Version
Fabric API 0.44+
Fabric Language Kotlin 1.7.0

Release notes

This is the first in-dev build of the mod!

Currently, 16 gem items are added.
You can right-click the gem items to apply temporary OP effects and the gems have 4 uses before they break.
Gem items are not obtainable in survival as of now, that will be added in v0.5 along with ores and fragments.