Releases: kanpov/JustEnoughGems
Release list
Stable release v1.2.0
Stable release v1.1.0
Stable release v1.0.0
In-dev build v0.7.0
Warning
In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.
Release notes
Armor has been added!
- Boots
- Leggings
- Chestplates
- Helmets
Armor reflects damage back to the attacker with a certain chance, just like the shields. The chance and percentage is computed individually for every piece of armor. Details are displayed on the tooltip.
In-dev build v0.6.0
Warning
In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.
Release notes
Tools have been added! with special effects, like weapons, but after you break a block with them:
- Pickaxes
- Shovels
- Hoes
There are also a few miscellaneous internal changes in this build:
- We've switched to a semi-proper semantic versioning model, e.g. no more 0.6, now it's v0.6.0
- Update checking has been added in the game log, you can check out if you're running an up-to-date/outdated/unreleased build of JustEnoughGems now!
In-dev build 0.5
Warning
In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.
Release notes
Ores, ingots, raw form, nuggets, recipes and more have been added!
- A multistage mining system has been introduced, meaning that you can't break the mod's ores in one hit. Instead, you'll get from 0 to 2 raw forms and the ore will shrink, and the process repeats six times until the ore is finally gone.
- Ores for every gem have been added, generating in the overworld
- Raw forms (e.g.
Raw Quartz) and nuggets have been added - Recipes for everything introduced up to this point have been added: gems, amulets, weapons, shields, smelting and miscellaneous stuff
In-dev build 0.4
Warning
In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.
Dependencies
The following mods have to be installed to run this mod:
| Name | Version | Download URL |
|---|---|---|
| Fabric API | 0.45.0 | here |
| Fabric Language Kotlin | 1.7.1 | here |
| new: ItemNBT | 3.2 | here |
| new: Forked Fabric Shield Lib | 1.4.5-1.18 | here |
What JAR should I download?
From v0.3 and onwards there are two types of JARs distributed:
- Regular. Minimal version that requires all dependencies from the section above to be installed
- Standalone (-standalone). Heavy (6MB+) version that bundles all dependencies, so you have nothing to install separately. Just pop a standalone JAR into your
modsfolder and run the game.
It is recommended to use standalone builds as they contain pre-built and tested dependencies that will always be compatible with the core mod.
Release notes
Shields have been added!
- Powered by a custom fork of Fabric Shield Lib. This measure is temporary, in v0.5, the official distribution will be used instead. Sorry for the inconvenience
- A shield for every type of gem according to the specification
- Shields can reflect damage when blocking: for example, when you block with the opal shield, 200% of the intended damage will go straight back to the mob
v0.5 probably isn't coming in 2021, but it'll for sure be finished in early January 2022.
In-dev build 0.3
Warning
In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.
Dependencies
The following mods have to be installed to run this mod:
| Name | Version |
|---|---|
| Fabric API | 0.45+ |
| Fabric Language Kotlin | 1.7.1 |
What JAR should I download?
From v0.3 and onwards there are two types of JARs distributed:
- Regular. Minimal version that requires all dependencies from the section above to be installed
- Standalone (-standalone). Heavy (6MB+) version that bundles all dependencies, so you have nothing to install separately. Just pop a standalone JAR into your
modsfolder and run the game.
It is recommended to use standalone builds as they contain pre-built and tested dependencies that will always be compatible with the core mod.
Release notes
Weapons have been added!
- Swords
- Axes
- Double Swords
- Double Axes
- Daggers
(for every type of gem according to the specification).
These weapons have special effects applied to the mob and to attacker with a certain chance.
As with other items, weapons are temporarily unobtainable in survival until v0.5's release.
In-dev build 0.2
Warning
In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.
Dependencies
The following mods have to be installed to run this mod:
| Name | Version |
|---|---|
| Fabric API | 0.44+ |
| Fabric Language Kotlin | 1.7.0 |
Release notes
Amulets have been added!
- Amulets are an alternative to gems
- While you're holding an amulet inside your inventory, it will give you positive status effects
- Amulets have set durability, which will eventually run out
- Like with gems, there are 16 amulets for every type of ore in the specification
- Amulets temporarily cannot be acquired in survival mode, this will be fixed in v0.5
Other improvements:
- The mod now has a dedicated
ItemGroupfor its items
In-dev build 0.1
Warning
In-dev builds aren't production ready, but they can safely be used if you made a backup for your world.
The stable v1.0 release will be available in Q1-2022.
Dependencies
The following mods have to be installed to run this mod:
| Name | Version |
|---|---|
| Fabric API | 0.44+ |
| Fabric Language Kotlin | 1.7.0 |
Release notes
This is the first in-dev build of the mod!
Currently, 16 gem items are added.
You can right-click the gem items to apply temporary OP effects and the gems have 4 uses before they break.
Gem items are not obtainable in survival as of now, that will be added in v0.5 along with ores and fragments.