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Added the maxTimeStep and fixedUpdateMode options, as well as setFixedSpeed() for more granular control over fixed update and timing - @dragoncoder047
Added parameterized formatting tags like "[color=red]Red text![/color]" in CharTransformFunc for more powerful text formatting options - @dragoncoder047
Added createRegularPolygon() and createStarPolygon() to create 2D regular
polytopes - @mflerackers
Added createCogPolygon() to create 2D regular cogs - @mflerackers
Added getSpriteOutline() that takes a sprite asset and returns a polygon
showing the outline - @milosilo-dev
Added Quadtree for collision detection (only for fixed size screen for now,
needs expansion) - @mflerackers
Fixed the sprite animation onEnd() callback being called before the
animation actually stopped, so if the onEnd callback started a new animation,
the new animation was instantly stopped - @dragoncoder047
Now playMusic() actually uses the requested volume and playback rate given
in the options - @dragoncoder047