KME v5.0.0
A lot of time has passed since I last did something Karlson-related, so.... we got this.
The main takeaway from this change log is that the workshop now uses mod.io, but i'll detail all the other small little changes below.
The new workshop will work mostly like the old one. The Discord account you link with the Loadson app will be used to automatically create a mod.io account (read their T&C here). Please note that you must have a mod.io account to interact with the workshop (including downloading maps).
KME Engine changes
The KME level player has been split into a separate assembly to allow it to be used in future releases of KarlsonMP (full KME support on KMP!!!!11!!11!)
Editor changes
I've manually merged some changes from this closed pr (thanks Snazz!) and some other things which include:
- Light objects now have a visual representation and can be middle clicked
- Text objects can now be middle clicked, and their scale grid-aligns to powers of 2
- Move gizmo now locks to the object's rotation, but you can align it with the global grid by holding
ALT - The player spawn bean now has a visor so you can see its direction
- The sun enable checkbox has been removed (you can set sun intensity to 0 if you wish to disable it)
- The map object browser has been drastically improved and made more compact
- Upload to workshop dialog now also includes a thumbnail preview (and the gizmo no longer shows up in the picture)
- The overlay in the bottom left corner has been removed (since it was kinda useless)
- Some other small changes to various GUI rendering routines
I still can't thank Snazz enough for their effort towards this project and drastically improving the KME experience.
Note that you need to be on Loadson 2.2.x or greater in order for this mod to work