CS2AC 1.0.7
- Silentaim now uses the weapon's live inaccuracy and spread instead of a fixed weapon table, then confirms suspicious impacts through the matching damage event. Airborne, unscoped, headshot, wallbang, and through-smoke hits contribute their intended evidence weights.
- Bhop now lets failed jumps decay suspicious pattern evidence one step at a time instead of erasing the whole chain, and its evidence requirements have been tuned for real matches.
- Inhuman Accuracy now evaluates 16 accurate hits across 20 eligible shots.
- AntiAim now checks the player's recent network conditions before punishment. The detection is still announced everywhere, but punishment is withheld when the network evidence is unsafe.
- The m_yaw Invalid CVar check is disabled because legitimate turn binds can intentionally use unusual values.
- Runtime hot paths were reduced and game-event hook pairing was hardened for cleaner coexistence with other server plugins.
- The built-in CS2AC credit appears every six rounds and remains on screen for three seconds.
Full Changelog: v1.0.6...v1.0.7