Repository navigation
v.1.4.0
- Reworked Jester counterplay:
- Items are now placed on top of a Jester by holding an item and interacting with its lid.
- After its pop is prevented, the Jester now drops all items on its head, forcing players to keep an eye out and make sure there's always items on top of it before it finishes cranking.
- Added some consequences for putting an excessive amount of weight on top of a Jester (configurable).
- Hitting a Jester with a shovel now causes it to drop all items placed on top of it.
- Scanning a Jester now shows its total weight as its scan node's subtext.
- Fixed Jester getting stuck on its cranking animation after its pop is prevented.
- All animations should now be properly synced between all clients.
- #5
- "Coilless Coilhead" material texture is now obtained from the Coilhead right as it spawns.
- Should make it compatible with some EnemySkinKit skins that don't modify the Coilhead model too much (e.g. ColorfulEnemyVariety).
- Material texture persists until reloading the save file, at which point it'll return to the vanilla Coilhead texture.
- Fixed "Coilless Coilhead" item sound effects being heard globally by changing it from a 2D sound to a 3D one.
- Updated AssetBundle once more to include the "Coilless Coilhead" audio fix and the new Jester surface prefab:
- Added more information to the mod description, as well as short gifs showcasing some features.
What's Changed
- Reworked Jester counterplay, also a couple minor fixes. by @pacoito123 in #12
Full Changelog: 1.3.1...1.4.0