SSMSControllerEx v2.0.2
More small bugfixes to complement v2.0
- Starting a combat simulation from the Refit screen will now properly activate the Combat inputs
- Added proper support for scaled UI's, if you play in high resolution with UI Scaling set to >100%, the mod should work properly
- Noticed that, in direct joystick control mode on the Campaign screen, NPC fleets don't show up as navigatable for the purposes of the R2 button. Fixed this.
On the meta side, button mappings are now available for all screens, under the images folder! Forum post and README.md will be updated with these soon!