This repository contains visualizations for a 3D reconstruction project based on Gaussian Splatting.
- ποΈ Animated visualizations:
media/gifs/
| Configuration | Animation |
|---|---|
| run_3000 | ![]() |
| run_10000 | ![]() |
| run_20000 | ![]() |
| run_30000 | ![]() |
| run_40000 | ![]() |
| run_densify_10k | ![]() |
| run_densify_full | ![]() |
| run_few_gaussians | ![]() |
| run_many_gaussians | ![]() |
| run_fewviews_30000 | ![]() |
| run_r2_30000 | ![]() |
| run_r8_30000 | ![]() |
| Configuration | Animation |
|---|---|
| run_3000 | ![]() |
| run_10000 | ![]() |
| run_20000 | ![]() |
| run_30000 | ![]() |
| run_40000 | ![]() |
| run_densify_10k | ![]() |
| run_densify_full | ![]() |
| run_few_gaussians | ![]() |
| run_many_gaussians | ![]() |
| run_fewviews_30000 | ![]() |
| run_r2_30000 | ![]() |
| run_r8_30000 |
The animations toggle between the ground-truth image and the reconstructed view for the same camera pose. They highlight differences in texture sharpness, surface stability, and view-dependent effects across training duration, densification strategies, resolution, and camera coverage.






















