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07 game benchmarks

katzzero edited this page Jul 11, 2026 · 6 revisions

07 — Game Benchmarks

Community-tested performance data for the BC-250 (Cyan Skillfish APU). Most tests at 1080p — the sweet spot for this hardware (~RX 6600 level).


Performance Expectations

Resolution Quality Typical FPS Range Notes
1080p Low 100–144+ Esports, older titles
1080p Medium 80–120+ Sweet spot for most games (elektricM docs)
1080p High 60–100+ Most titles (elektricM docs)
1080p + FSR Quality High + FSR 70–100+ Free performance boost
1440p Medium + FSR 50–80 Playable with upscaling (elektricM docs)
4K Low + FSR 30–40 Older/less demanding titles only

AAA Titles

Cyberpunk 2077

Settings FPS Notes
1080p High + FSR, no RT 70–90 elektricM docs
1080p High + FSR + RT (lighting only) 50–60 elektricM docs
1080p Ultra + FSR3.1 100+ elektricM docs
1080p CPU-bound areas <60 even at lowest (Discord user) CPU bottleneck in dense areas
Power draw Up to 235W Most demanding game in the library (elektricM docs)

Benchmark scores:

  • Stock (2000 MHz, 1000 mV): 57.66 FPS — elektricM docs
  • OC (2230 MHz, 1035 mV): 60.82 FPS — elektricM docs
  • With mitigations=off: +18 FPS boost — elektricM docs
  • 38 CU, 2270 MHz GPU, 4050 MHz CPU, 1975 MT Memory, Ultra no FSR: min FPS >60 — dznuts (May 2026). Matched RTX 3060 performance level. Memory OC gave +18.4% min FPS boost.

Tips: Enable FSR Quality for a significant boost. DLSS/FSR Frame Generation works well. (elektricM docs)


Black Myth: Wukong

Settings FPS Notes
40 CU, 1080p Low (FSR off) 61 avg Old Lamer YouTube benchmark (June 2026)
RX 6700 (reference) 59 avg Same test conditions for comparison
RX 7600 (reference) 71 avg Same test conditions for comparison

Source: Old Lamer YouTube benchmark (40CU BC-250 vs RX6700 & RX7600). The BC-250 at 40 CU slightly edges the RX 6700 in this title. See 11-community-and-resources for link.


Hogwarts Legacy

Settings FPS Notes
1080p Medium ~60 (Discord user) Needs zram enabled (16 GB RAM is tight)
With FSR4 on Proton GE Playable [confirmed: @lonewolf05849, 16/01/2026]

Game needs ~16.5 GB RAM. Enable zram: zram-size = ram x 0.75 and close background apps. [confirmed: @hojnikb, 08/03/2026] Use 6 GB static VRAM allocation to avoid OOM crashes. [confirmed: @big_trov, 28/02/2026]


Red Dead Redemption 2

Settings FPS Notes
Full graphics (DX11) Smooth (45+ FPS min — elektricM docs) Heatsink barely warm with 120mm fan
2230 MHz GPU Crashes (Discord user) Reduce to 2150 MHz for stability (Discord user)
10/6 VRAM split Fixed crash (Discord user) Static allocation avoids ZRAM conflicts

Launch flag: -useMaximumSettings — elektricM docs Adapter fix: May detect as software rendering — change adapter in graphics settings to match vulkaninfo --summary output (elektricM docs) Temps: ~75C during gameplay. [confirmed: @.strykur, 15/01/2026]


Spider-Man 2

Settings FPS Notes
Medium, 6 GB VRAM ~60 GPU/CPU around 65C
1080p native AA, Medium 55–60 Textures Medium, rest Low
1440p FSR3 Quality ~55–60 Similar to 1080p native
Auto VRAM Crashes after 5–10 min Must use 6 GB+ static allocation

Fix: Add kernel params: ttm.pages_limit=3959290 ttm.page_pool_size=3959290


Elden Ring

Settings FPS Notes
Any settings 45–51 (Discord user) CPU-bound — elektricM docs report expected 60 FPS with settings adjustments
4K 30–40 Playable but choppy

Changing resolution/settings may not help. Fix skybox artifacts: RADV_DEBUG=nohiz in Steam launch options.


The Crew Motorfest

Settings FPS Notes
1080p High 60 capped GPU OC 2100 MHz, CachyOS with Proton-Cachy

Borderlands 3 [Discord user]

Settings FPS Notes
1080p Medium, 8x AA ~62 Eden-6 benchmark; inventory has black box background (cosmetic only)

Starfield [Discord user]

Settings FPS Notes
1080p Medium 48–60 60 FPS capped with frame gen
1080p High 39–60 FG: 58–60 FPS
1080p Ultra 35–60 FG: 58–60 FPS, temps 64C max
1080p Medium (New Atlantis) 48–53 Most demanding location

Starfield is surprisingly playable with frame gen. Medium or High preset with FG gives a smooth 60 FPS experience. GPU OC 1000–2220 MHz, P12 Pro fan.


Alan Wake 2

Settings FPS Notes
1080p ~100 with FG Reported playable, frame gen recommended

Shooters & Action

Doom Eternal

Settings FPS Notes
Ultra (not max VRAM) 100 Loves Vulkan
512 MB VRAM Heavy stuttering Needs higher VRAM allocation

Doom: The Dark Ages (Update 2+)

Settings FPS Notes
Low / Handheld preset, 1080p, FSR Quality ~60 GPU 2230 MHz, CPU stock

Fix: VRS crash — use Vulkan_NullVRS layer (bangstk, May 2026).

Crimson Desert

Settings FPS Notes
1080p Medium, no scaling 38–42

Fix: Use Proton Experimental Bleeding-Edge branch with VKD3D RDNA1 fix. Version 1.02 works. [confirmed: @nohanmv, 01/04/2026]

Death Stranding 2

Settings FPS Notes
36 CU, ultrawide 1440p High + frame gen 60 locked dartzon, CachyOS, Thermalright PA120, GPU backplate cooler, <72C
36 CU, 1440p High, no frame gen Dips under 60 CPU bottleneck (dartzon)
1080p Low, FSR 3.1.5 ~60 dips to 45 CPU limited

PICO upscaler: PlayStation's FSR equivalent was ported to PC as "PICO" — works on Decima engine games (Horizon, Death Stranding). User reports it's superior to AMD FSR3 (dartzon, May 2026).

Cooling: dartzon used Thermalright Peerless Assassin 120 + GPU backplate cooler with fans for VRAM chips. Temps never exceeded 72C with 36 CU unlocked.

Monster Hunter Wilds

Settings FPS Notes
1080p Medium +12% with mitigations=off

Fix: sudo rpm-ostree kargs --append='mitigations=off' [confirmed: @filippor, 09/12/2025]

Doom 2016

Settings FPS Notes
Max graphics 100 Spanish community benchmark

Forza Horizon 6 [Discord user, May 2026]

Settings FPS Notes
1080p High + FSR 3.1.5 40–60 Preset High, FSR helped fix pixelated textures

Genshin Impact

Settings FPS Notes
1080p Ultra 60 locked (Discord user) 65–68C after 4 hours (Discord user). Runs great.

Competitive / Esports

CS2 (Counter-Strike 2)

Aspect Detail
Performance (elektricM docs) 100+ FPS expected at 1080p
Community test 60–80 FPS with stuttering in some configurations
Stability test Unstable OC crashes CS2 first — add +30 mV if crashes occur

Rocket League

Aspect Detail
Performance (elektricM docs) 120+ FPS expected at 1080p
Community test 60 FPS locked at 1080p — settings maxed

Valorant

Expected: Technical challenges — anti-cheat may have issues on Linux (elektricM docs).


Single-Player / Story Games

Game Performance Notes
Half-Life: Alyx ~80 FPS CachyOS
Hellblade: Senua's Sacrifice ~180 FPS High FPS, well-optimized
Arc Raiders 60+ (Discord user) Medium, FSR Quality — 60+ FPS, ~69C
Ghost of Tsushima [Discord user] 45–60 at 1080p Low Crashes without game update v1053.5+; runs at 1.7–1.9 GHz GPU OC. Check ProtonDB for AMD GPU fixes.
Final Fantasy VII Remake Playable Rebirth broken: "DX12 is not supported on your system" — game checks for specific GPU compatibility (elektricM docs)
Horizon: Zero Dawn Great at 1080p High No upscaling needed
Horizon: Forbidden West 45–60 / 70–90 with FG FSR + frame gen, low settings
Hunt: Showdown 1896 90–120 with FSR / 20–40 without
Forza Horizon 5 [Discord user] 40–100 FPS Varies heavily by settings
Stellar Blade [fforduck, Discord user] 50–80 FPS at 1440p Medium settings, FSR4
Helldivers 2 [Discord user] 40–60 FPS
Valheim 40–80 FPS 80 FPS with mitigations=off (Discord user)
GTA V Enhanced (RT) [Discord user] Smooth on Mesa 26 Went from 3-5fps crash to smooth with Mesa 26 (CachyOS ships Mesa 26)
Oblivion Remaster [Discord user] 30–75 FPS at 3440x1440 With/without frame gen
Marvel Rivals [Discord user] 100–190 FPS
Warframe 75 FPS at 1080p V-Sync ON, no FSR
War Thunder Playable at 1080p High Max GPU OC, no RT
The Last of Us Part I 60 FPS locked, 1080p Medium-High elektricM docs
The Callisto Protocol 60–85 at 1080p Medium (Discord user) 60 locked, hits 85 frequently
Tomb Raider (2013) 100–140 FPS at 1080p Max
Death Stranding 40–50 FPS at 1080p Max
Zenless Zone Zero Crashes with "Memory shortage" error (Discord user) May need workaround
Diablo IV Playable Medium-high settings
Baldur's Gate 3 Playable at 1080p Lower settings in cities
Detroit: Become Human 60 FPS capped, 1080p Medium elektricM docs
Devil May Cry 5 100 FPS, 1080p High elektricM docs

S.T.A.L.K.E.R. 2 (May 2026)

Config FPS Notes
Stock 24 CU, 2000 MHz ~55 (drops to high 40s) Area after opening cinematic
Stock + FSR frame gen High 90s
36 CU, 2000 MHz Mostly 60 (drops to high 50s)
36 CU + FSR frame gen 110-120

Subnautica 2 (May 2026)

Runs on CachyOS with Proton Experimental, 40 CU, lower settings (biohazardv2.0).


Cities: Skylines 2 (200k population)

20–30 FPS — CPU limited (simulation-heavy).


Emulation

System / Game FPS Notes
Ryujinx (Switch) — TOTK 20 FPS consistent Appears to be board limitation (elektricM docs)
Ratchet & Clank (RPCS3) 45–60 Playable
Breath of the Wild (Cemu) Works
Xenia (Xbox 360) Does not work — freezes system
PCSX2 (PS2) Excellent elektricM docs
Dolphin (GameCube/Wii) Excellent elektricM docs
RPCS3 (PS3) Good for lighter titles elektricM docs

Newly Tested Games (Late May 2026)

Game Performance Notes
Hitman 2 (40 CU, 1500 MHz) 160 FPS vs 120 FPS stock 1.33x CU scaling (itsanarse)
Fatal Frame 2 (40 CU) 60 FPS at 1400-1500 MHz 24 CU needed 1850-2000 MHz for same -- lower temps/power (maskofsin)
MGS3 Delta (40 CU) 66% FPS boost over 24 CU big_trov
Forza Horizon 6 Playable via Proton (CachyOS) Low memory warning after prologue; try 512MB split + zswap (antmagl, jeffr7814); menu FPS drops to 15 (capt.cat_13); works on Proton CachyOS
Crimson Desert (38-40 CU) ~55 FPS FHD, no scaling +10-15 FPS over 24 CU (pijuli.); CPU-limited in some areas (vfxmz)
Marvel Rivals Playable Season 8 perf mod on NexusMods (graytl); up to 190 FPS
Returnal Heavy artifacts on marginal 40 CU boards Good test game for CU health (capt.cat_13)
Death Stranding 2 36 CU, ultrawide 1440p High + FG: 60 Well-optimized; CPU bottleneck without FG. See detailed entry above.
S.T.A.L.K.E.R. 2 24 CU stock: ~55 FPS; 36 CU: ~60; +FG: 110-120 Big uplift from more CUs. See detailed entry above.
Subnautica 2 Playable at lower settings Proton Experimental, CachyOS, 40 CU (biohazardv2.0)
New Batman (2026) Runs, GPU bound 40 CU (codyrainy)

Games That Don't Work

Game Reason Source
Fortnite Easy Anti-Cheat on Linux -- cannot run elektricM docs
Final Fantasy VII Rebirth "DX12 is not supported on your system" -- game checks for specific GPU compatibility, no fix for BC-250 yet elektricM docs
Spider-Man 2 Out-of-memory crash with 512MB VRAM. Fixes (help-thread): set 6GB static VRAM in BIOS (_nk10), add TTM kernel params (hojnikb), run 32GB swap script from NexGen3D repo, lower in-game settings (zerosumpr), or add DXVK config overrides (newgbaxl)
Expedition 33 (Clair Obscur) Crashes with 512 MB VRAM -- use 6 GB static allocation or RADV_DEBUG=nohiz Community report
Palia Crashes without workaround (swap may help) (Discord user) Community report

Launch Options & Tweaks (Quick Reference)

Game / Fix Launch Option Source
Fix artifacts (general, Mesa 25.1+) RADV_DEBUG=nohiz %command% elektricM docs
FPS overlay (any game) mangohud %command% elektricM docs
CPU optimization gamemoderun %command% elektricM docs
Combined (Mesa 25.1+) RADV_DEBUG=nohiz mangohud gamemoderun %command% elektricM docs
Fix compute queue (Mesa < 25.1) RADV_DEBUG=nocompute %command% elektricM docs
Combined with debug (Mesa < 25.1) RADV_DEBUG=nohiz DXVK_HUD=fps,gpu MANGOHUD=1 %command% elektricM docs
Force Vulkan driver VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command% elektricM docs
Steam Deck compat (Fallout 4, Skyrim SE) SteamDeck=0 %command% Community
FSR4 upgrade for FSR3 FSR4_UPGRADE=1 %command% Community
VRS crash fix (Doom TDA) Use Vulkan_NullVRS layer (bangstk) bangstk, May 2026
CPU performance boost mitigations=off (kernel param) elektricM docs
Larger shader cache __GL_SHADER_DISK_CACHE_SIZE=10737418240 in /etc/environment elektricM docs

Environment Variables (Add to /etc/environment)

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.x86_64.json:/usr/share/vulkan/icd.d/radeon_icd.i686.json
RADV_DEBUG=nohiz
__GL_SHADER_DISK_CACHE_SIZE=10737418240

Performance Optimization Tips

  1. 1080p is the sweet spot — 1440p works with FSR, 4K only for older titles (elektricM docs)
  2. CPU is the main bottleneck in most modern games (GDDR6 shared memory latency) [confirmed: @corbanitevevo, 08/12/2025]
  3. VRAM: 4 GB for most games, 6 GB for demanding AAA titles (elektricM docs: 4 GB recommended; 6 GB from community)
  4. Use FSR for free performance boost (elektricM docs)
  5. Update to Mesa 26.x+ for best compatibility and performance (elektricM docs)
  6. Try Proton-GE for better compatibility (elektricM docs)
  7. Kernel 6.19.x for VRR and DP audio fixes (gennro); 6.18 LTS as stable fallback
  8. Mesa 26.x recommended — significant RT and performance improvements; 25.1+ minimum
  9. mitigations=off gives ~10–15% FPS boost in CPU-bound games (elektricM docs: "mitigations=off for +10-15% FPS")
  10. Keep GPU under 85C for long-term stability (elektricM docs)
  11. Disable Handheld Daemon if using Bazzite for gaming (elektricM docs):
    sudo systemctl disable --now hhd && sudo systemctl mask hhd
  12. CachyOS may be ~5–10% faster than Bazzite in raw benchmarks [confirmed: @.captainwasabi, 23/05/2026]
  13. 40 CU unlock: more CUs at lower clocks match higher clocks at stock 24 CU — cooler and less power (big_trov: 40 CU at 1200 MHz = 60 FPS at 73C, 30W less than 24 CU at 2000 MHz achieving same FPS). See 02-BIOS.

40 CU Unlock — Gaming Benchmarks

Community-tested by big_trov and essdee4336 (May 2026). All runs with P12 Pro fan, opened mid fins, PTM7950, 80mm back fan unless noted.

Furmark (Vulkan, 1080p)

Config FPS Temp Power User
24 CU, 2000 MHz stock 57 77C big_trov
40 CU, 2000 MHz 91 90C big_trov
40 CU, 1850 MHz / 910 mV 137 71C essdee4336
40 CU, 2000 MHz / 950 mV 145 75C essdee4336
40 CU, 2150 MHz / 990 mV 153 79C ~200W essdee4336
40 CU, 2200 MHz 98C (instant) big_trov
40 CU, 2230 MHz / 1050 mV mrfrakes
40 CU, 2300 MHz 150 85C ~288W big_trov
40 CU, 1850 MHz / 960 mV (2x 120mm fans) soulygenius
40 CU, 2000 MHz / 1000 mV (SMU_OC 78C tctl) stevounit
40 CU, 2300 MHz / 4100 MHz CPU adixd90
40 CU, 1920 MHz / 960 mV (MX-7, triple fan) throttled linepanda (May 2026)
38/40 CU, 1900 MHz 130 84C 336W wall pijuli.
24/40 CU, 2130 MHz (same board) 95 84C 320W wall pijuli.

pijuli. tested a 38/40 CU board (2 harvested in SE1 SH0). At 1900 MHz with 38 CUs: 130 FPS, 84C, 336W from wall. Same board at 24 CU/2130 MHz: 95 FPS, 84C, 320W. 35% FPS increase at equivalent temps with only 16W more from wall. Cooling: P12 Max, middle fins removed, PTM7950, new thermal pads, no cage/no back fan.

Superposition (40 CU @ 2200 MHz)

Preset Score GPU Clock CPU Clock Notes User
Medium 13507 2200 MHz stock big_trov
High 12491 2200 MHz stock big_trov
Medium (4 GHz CPU) 14004 2200 MHz 4000 MHz Meager boost from CPU OC big_trov
Extreme (2300 MHz) 5759 2300 MHz 3500 MHz UV ~250W at wall big_trov
Extreme (2230 MHz) 2230 MHz 24CU was 235W at 2230 big_trov
Extreme (2100 MHz) 2100 MHz 4000 MHz 1020 mV, 40CU codyrainy

Superposition Leaderboard (Extreme, 1080p)

24 CU (Stock, Unharvest Disabled)

Rank User Score GPU Clock CPU Clock mV Date
1 nexgen3d 4713 2530 MHz 4175 MHz 1165 Jan 2026
2 nexgen3d 4690 2530 MHz 4150 MHz 1150 Jan 2026
3 nexgen3d 4668 2500 MHz Jan 2026
4 nexgen3d 4576 2400 MHz 3850 MHz Mar 2026
5 nexgen3d 4329 Jan 2026
6 nexgen3d 4317 Dec 2025
7 nexgen3d 4280 Dec 2025
8 big_trov ~4200 2200 MHz stock Feb 2026
9 big_trov 3975 2000 MHz 3500 MHz Apr 2026
10 .captainwasabi ~3700 May 2026

nexgen3d runs liquid cooling (MSI AIO), CachyOS, SMU governor. 24 CU community target is 5000 (uncracked).

40 CU (Unharvest Enabled)

Rank User Score GPU Clock CPU Clock mV Notes Date
1 gennro ~5900 May 2026
2 big_trov 5759 2300 MHz 3500 MHz UV May 2026
3 dznuts 5300 2200 MHz 1060 38 CU, CachyOS May 2026
4 codyrainy ~5400 2100 MHz 4000 MHz 1020 40 CU May 2026
5 cralant ~5400 2150 MHz 3800 MHz -15 1035 40 CU May 2026
6 dznuts 5300 2270 MHz 4000 MHz 38 CU May 2026
7 land_and_air 2000 MHz stock May 2026

40 CU Extreme already surpasses the 24 CU record (4713) by 22%+ at lower clocks (2300 vs 2530 MHz). Theoretically should reach ~6500+ at equivalent clocks. More scores expected as community adopts the unlock. Post your results in the Discord #benchmarks channel.

Max clock findings: 2400 MHz at 40 CU causes hard OCP lockup requiring power cable pull (reset/power buttons unresponsive) across multiple boards (big_trov, codyrainy, cralant). 2100-2300 MHz is the stable range for most boards. Trimming CUs for higher clocks is not advantageous: big_trov's 32CU @ 2400 MHz scored worse than 40CU @ 2300 MHz, with similar power draw (~270W).

38 CU voltage findings (May 2026): 38 CU at 2200 MHz requires ~1050-1060 mV (dznuts). 1085 mV not enough for 2230 MHz with 38 CU. At 2200 MHz, 995 mV is stable for some boards (codyrainy). Power limit and voltage ceiling intersect at ~2200 MHz for most boards, creating a hard stability ceiling.

Memory OC (May 2026): dznuts tested memory OC at 1975 MHz CL26 using RobinMemTiming. Only +80 points in Superposition and +1 FPS in Cyberpunk — not worth the instability risk. Memory OC causes 1-in-20 boot failures (no POST).

Gaming (40 CU)

Game Config FPS User
Furmark VK 1080p 1200 MHz 60 FPS at 73C big_trov
Furmark VK 1440p 2000 MHz 91 FPS at 90C big_trov
Doom TDA 1440p, 40 CU Same FPS as 1080p before unlock Community report
007 First Light 1440p Medium + FSR 72 FPS big_trov, paul_lionking (May 2026)
007 First Light 1440p Medium no FSR 48 FPS big_trov (May 2026)
007 First Light 1080p High no FSR 60 FPS locked paul_lionking (May 2026)
Forza Horizon 6 3840x1600 ~60 FPS paul_lionking (May 2026)
Forza Horizon 6 1080p Ultra, 40 CU ~60 FPS Community report
Monster Hunter Wilds 1080p Medium + FSR Frame Gen 50-60 FPS irontsuki (Jun 2026)
Death Stranding 2 High settings 40-60 FPS gaboggamer (Jun 2026)
Death Stranding 2 3440x1440 Medium-High + PICO + FSR FG 60 FPS dartzon (Jun 2026)
Counter-Strike 2 1440p High, 40CU @ 2GHz <100 FPS, stutter weabchan (Jun 2026)
Arc Raiders 1080p Medium no FSR, 40CU @ 2GHz ~65 FPS marine1067 (Jun 2026)
Shadow of the Tomb Raider 1080p Highest, 40CU @ 2GHz 90 FPS avg bytepond (Jun 2026)
Shadow of the Tomb Raider 4K Highest + CAS (50% scale) ~63 FPS bytepond (Jun 2026)
FF7 Remake 1080p High 80-90 FPS nataliezaki (Jun 2026)
FF7 Remake 1440p, 120 FPS cap Solid, rare stutter to 50 zerosumpr (Jun 2026)
Helldivers 2 40 CU, 2350 MHz Stable Community report
RE4 Remake 40 CU, any config Crashes Community report

Efficiency insight (big_trov): More CUs at lower clocks match the performance of fewer CUs at higher clocks, at lower temperature and power. 40 CU @ 1200 MHz = 60 FPS (73C, 30W less than 24 CU @ 2000 MHz achieving same FPS). OCP hard lockup (big_trov, codyrainy, cralant): 2400 MHz at 40 CU causes hard lockup where reset and power buttons do nothing -- requires pulling power cable. Likely Over Current Protection triggering. Consistent across multiple boards regardless of cooling. One user with AIO reported 2400 MHz stable at 1120 mV. CPU OC affects GPU stability (big_trov, hojnikb): Increasing CPU from 3500 to 4000 MHz lowered the GPU voltage threshold for hard lockup. Total system power draw matters -- undervolt CPU when pushing GPU limits. Game-specific instability (May 2026): RE4 Remake crashes even with stable stress tests. Games need more voltage on GPU than synthetic benchmarks to be stable. If benchmarks pass but games crash, increase voltage by 10-15 mV. Voltage wall at 40 CU (big_trov, May 2026): Two limit curves govern 40 CU stability -- a voltage ceiling and a power limit. These curves intersect at approximately 2200 MHz, creating a hard stability ceiling. Above this point, diminishing returns are severe regardless of cooling. Power consumption: ~250W from wall during gaming, ~350W during Furmark at 40 CU (bytepond, May 2026). Hard limit: 2300 MHz at 40 CU = ~288W. Stay at or below 2200 MHz for safety with 40 CU.

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