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i'm running some old openal supporting games through Soft and wondered if the following settings achieve anything

channels = ambi*
stereo mode = headphones
hrtf's = full

Close, that should be:

channels = stereo
stereo-mode = headphones
hrtf-mode = full # or ambi1, ambi2, or ambi3 (or ambi4 with the latest Git version)

as the game engines support openal natively, does that mean Soft has access to source positional data?

Yes, it has the source position provided by the engine. This doesn't necessarily mean it has full 3D position info, but it knows what the engine told OpenAL.

does this data then get encoded in to ambisonics, which then mixed down to an HRTF'd stereo signal?

Using the a…

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@CommonDirt
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@kcat
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kcat Nov 12, 2025
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@CommonDirt
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