Ambisonics to headphones + HRTF's #1199
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this may be a silly question, but the Ai's of this world said something, so i thought i'd check i'm running some old openal supporting games through Soft and wondered if the following settings achieve anything channels = ambi* as the game engines support openal natively, does that mean Soft has access to source positional data? does this data then get encoded in to ambisonics, which then mixed down to an HRTF'd stereo signal? does this combination of settings result is 3D spatial audio over headphones; and are there some caveats? |
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Close, that should be:
Yes, it has the source position provided by the engine. This doesn't necessarily mean it has full 3D position info, but it knows what the engine told OpenAL.
Using the
If the app provides 3D positioning info to OpenAL, and your headphones are properly configured as stereo headphones (not virtual 7.1 surround sound, for example), then using the settings I gave above should give you 3D spatial audio. Place the settings into an |
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Close, that should be:
Yes, it has the source position provided by the engine. This doesn't necessarily mean it has full 3D position info, but it knows what the engine told OpenAL.
Using the
a…