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FLATS 5.4.3 — Custom Crosshair, session mods and fixes

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@ken5170696 ken5170696 released this 25 Sep 06:14

FLATS 5.4.3 — Custom Crosshair, session mods and fixes

繁體中文

  • 準心整合為單一 Custom Crosshair:可調整樣式、大小、粗細、間距、顏色、透明度與外框,並提供經典、精準點、寬圓環預設。已安裝的精準點/寬圓環會轉為對應預設。
  • 模組中心可區分「只影響自己畫面」與「房間所有人都需要」的模組;隨機配對只會進入需求模組相同的房間,被拒絕時「開啟模組」會直接找到缺少的模組。新增資料型模組(Mod SDK 1.1.0)與敵人強化範例。
  • 設定頁新增語言與瞄準方式(按住/切換);顯示頁只保留解析度、視窗模式與垂直同步,準心改在模組中心設定。
  • 存檔匯出包含個人設定(語言、按鍵、瞄準方式、準心),並可正確匯入原版 playerprefs.dat。
  • 開鏡:紅點與兩倍鏡不再上下顛倒;開鏡過程中換彈、換槍、衝刺會正確取消;按住射擊時也能開鏡與關鏡。
  • 多人:對戰中每發子彈只計算一次傷害;修正合作模式敵人死亡後的網路錯誤;射兔子換波後不再被秒殺。
  • 介面:模組中心標題重新排版、主選單大按鈕改為半透明,補齊模組中心與設定的中文翻譯;從對局返回主選單時音樂會立即開始。
  • 專案結構整理:地圖系統物件改為共用 prefab、主要程式依職責拆分,不改變遊戲行為。

下載

  • Android: 解壓縮後,將 FLATS.apk 安裝到 Android 裝置。 此版本未進行實機測試。
  • Linux: 完整解壓縮後啟動 FLATS.x86_64;若解壓縮工具未保留執行權限,先執行 chmod +x FLATS.x86_64。 此版本未進行實機測試。
  • macOS: 完整解壓縮後開啟 FLATS.app。此版本未簽章或公證。 此版本未進行實機測試。
  • Windows: 完整解壓縮後啟動 FLATS.exe;保留所有 Data 與 runtime 檔案。

多人遊戲請使用相同版本與伺服器區域,並在開局前加入房間。

iOS 已匯出 Xcode 開發工程;目前尚無可下載安裝的 IPA。

English

  • Crosshairs are unified in Custom Crosshair: style, size, thickness, gap, colour, opacity and outline, with Classic, Precision Dot and Wide Ring presets. Installed Precision Dot and Wide Ring packs migrate to the matching preset.
  • The Mod center separates screen-only mods from mods everyone in the room needs. Random matchmaking only joins rooms with the same required mods, and Open Mod goes straight to a missing one. Adds data mods (Mod SDK 1.1.0) and an enemy tuning example.
  • Settings adds Language and Aim Mode (hold or toggle). Display keeps resolution, window mode and VSync; the crosshair is set in the Mod center.
  • Save exports include personal settings (language, bindings, aim mode, crosshair), and original playerprefs.dat files import correctly.
  • Aiming: red-dot and 2x scopes are no longer upside down; reloading, switching weapons or sprinting cancels aim-in correctly; aiming works while holding fire.
  • Multiplayer: each networked hit now counts once in PvP; fixes network errors after co-op enemies die; the wave change after shooting the rabbit no longer causes instant kills.
  • Interface: a clearer Mod center header, translucent main menu tiles and completed Chinese text in the Mod center and settings. Menu music starts right after returning from a match.
  • Project structure: shared map systems are prefabs and the largest scripts are split by responsibility, without changing gameplay.

Downloads

  • Android: Extract the archive and install FLATS.apk on your Android device. This version has not been tested on a device.
  • Linux: Extract all files and launch FLATS.x86_64. If your extractor did not preserve executable permissions, run chmod +x FLATS.x86_64 first. This version has not been tested on a device.
  • macOS: Extract all files and open FLATS.app. This release is not signed or notarized. This version has not been tested on a device.
  • Windows: Extract all files and launch FLATS.exe. Keep all Data and runtime files.

For multiplayer, use the same version and server region, and join the room before the match starts.

An iOS Xcode developer project was exported; no installable IPA is available for download.

Play / 遊玩 · Downloads / 下載

Build details / 建置資訊

Source: 416ed2c510ab203d2aefb3b6d1411d30dd5e08d7

  • FLATS-5.4.3-Android-416ed2c510ab.zip · 63691811 bytes · SHA-256 3b5a583c920a4260412d3bb050ca822ab9c9de8d6a6814b8fdc5a8f700091c8d
  • FLATS-5.4.3-Linux-416ed2c510ab.zip · 73455285 bytes · SHA-256 6862c5b09686535d0e19d058ed384d8602dcbfd86efcf8b6d943be6b5671b971
  • FLATS-5.4.3-macOS-416ed2c510ab.zip · 84346435 bytes · SHA-256 c43b069790c20eb6d19e03f4f9522e065bd3aa7ca8a807865be29797a7098036
  • FLATS-5.4.3-Windows-416ed2c510ab.zip · 75831384 bytes · SHA-256 3eadc5fcd3dfce533e455abad6e3ea6ef9f22192ff035a2b035092f7db630caf

Validation scope / 驗證範圍:

  • Android: Build and local package integrity; no device runtime test — This version has not been tested on a device.
  • Linux: Build and local package integrity; no device runtime test — This version has not been tested on a device.
  • macOS: Build and local package integrity; no device runtime test — This version has not been tested on a device.
  • Windows: Final package: integrity, two-client title/menu, same-room Deathmatch start/fire/exit, co-op phase 1 enemy kills, limited Training and MOD catalogue, clean logs. PvP kill and co-op phase 2+ confirmed on the same combat code (c680c6e Development player) and by the owner on bf3794d; accepted by owner decision. — On this exact final package the automation did not achieve a PvP kill or co-op phase 2 (its input API cannot hold fire or aim continuously); those behaviours rest on the owner test of bf3794d and the c680c6e Development-player acceptance. multiplayer NOT_TESTED: no PvP kill, victim death/respawn or post-kill K/D agreement. Matching zero-score boards do not satisfy this. runtime NOT_TESTED: neither co-op phase 2 nor PvP kill observed, as required alongside previous Training basics. Previous Training movement/reload-completion/held-fire ADS limitations remain; Training not rerun. PvP: three firing attempts in one round, not three new rounds. Co-op: three complete rounds. Follow-up windows 960x540 partially overlapped; sequential foreground screenshots, no simultaneous video. Missing PhotonView diagnostics unresolved. No new compilation/build or other platforms tested. publicDistributionApproved unchanged.