Releases: kenshineto/kenshinshideandseek
Release list
v2.2.0
Features:
- 26.2 support
- bStats integration
- Plugin update checks are now performed
Fixes:
- More sounds created by spectators are supressed
- Fixed loading nested defaults in yaml files
- Build information is now stored within the jar
- Updated dependencies
v2.1.2
This is a larger big fix release, with a few changes under the hood, and a few new features to boot.
I also want to thank a first time contributor Barnus30 for some work he did for this release.
Features:
- Configurable item slots for lobby, spectator, and game items (Barnus30)
Fixes:
- Block placements are now canceled for players in game (Barnus30)
- Fixed player role overlap and memory leaks (Barnus30)
- Improved support concurrent server threads which also improves plugin stability
- Updated dependencies
- Fixed an issue where players were teleported into a world before it was loaded, crashing the server
- Fixed an issue with loading bukkit materials, causing errors during tab completion
- Cached minecraft materials, items, and effects for improved speed
- Properly reset team list on game reset
- Inventories and scoreboards are now also saved for spectators
- Removed non required libraries from the jar to make it smaller (slightly)
v2.1.1
Fixes:
- Debug menu options now work when a spectator
- Newly added seekers after being found in block hunt are no longer
invisible - Spectators can no longer take damage and/or die
- Spectators can no longer interact with the world/players
- When making a player no longer invisible, their skin toggles will be
restored instead of all being off - Menus will now check for permissions on click, not just on open
v2.1.0
Features:
- 26.1 support
- PlaceholderAPI support ported from 1.x version of the plugin
- Scoreboards set prior to joining the game can now be restored
upon leaving the game - Major refactoring under the hood
Fixes:
- Block hunt collission now uses ray casinting for better hit reg
- Block hunt solidification should now trigger consistently
- Block hunt will now make "hit" noises for all players, not just the
disguised - Block hunt disguises should no longer disappear
- Block hunt players can no longer see a transparent copy of other
disguised players - Block hunt damage is now computed properly
- Block hunt disguised players are now given knock back when hitten
to show where they are - Map saves now use the map name in hs_ instead of the world name.
To not collide with old saves, the world prefix was changed to hs2_.
Thus, map saves will need to be remade. - Fixed a bug where config deserialization could not load in newly added
config values from new plugin versions
v2.0.2
fixes a bug where disguises cannot be removed
v2.0.1
- fix exceptions being thrown on teleport and damange handler for blockhunt
- added some sanity checks during shutdown
- fix blocked command handler
- fix start command (w/ custom seeker pool)
- changed seeker weight algorithm to better spread weight
v2.0.0
The rewrite of the plugin and testing has been complete!
Please refer to the plugin description for how this pertains to you.
Changes since 2.0.0-alpha3:
- only allow glow on 1.9+
- fix item conversion on older versions
- properly remove armor on older versions
- fix end game delay always ending without delay
- allow last hider to be retaunted
- fix border immediately shrinking
v2.0.0-alpha3
- Fix the database legacy migration sql statements
- Fix setting all worlds to be autoSave false ;-;
v2.0.0-alpha2
- Added command /hs map blockhunt disguise
- Auto complete block names in blockhunt commands
- Fixed void generating chunks in non map save worlds
- Fixed onDamage having no attacker
- Fixed onDamage not respawning seeker properly
- Fixed config deserialize not handeling nulls
- Fixed config deserialize looking at more properties then it should
v2.0.0-alpha1
The entire plugin has been rewritten in kotlin from java, but still supports all versions since 1.8.x!
In terms of whats different for you? Not much! The goal of this rewrite was to make the plugin more stable, and make it easier to expand on in the future! So for yall, the commands and the permissions from the 1.x series are the same.
I also want to warn that your old configs are INCOMPATIABLE from the 1.x series of plugins, Though your database files will still work. Also this is an alpha build, I'm still working on testing and making sure everything works.