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Guilded 6.1.1 — In-game setup and character standings

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@kevincaron28 kevincaron28 released this 14 Oct 10:51
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Guilded 6.1.1 — In-game setup and character standings

14 October 2026. Patch release. The owner confirmed both setup choices work
in WoW, the save prompts switch correctly, and existing data remains intact.

  • New first-run choice: In-game only or Optional Discord connection. Reopen
    it with /guilded setup, Home > Guilded setup, or the addon options page.
  • In-game-only setup explains local gear checks, dungeon recording, raid
    attendance and loot tools without Discord signups. Save prompts point to
    /reload or logout and explain SavedVariables backups.
  • Existing connected installations keep their setup. Changing the preference
    preserves points, guild permissions, pairing and rosters; it does not stop
    a running companion. Manual local core editing is not part of this patch.
  • Verified seasonal dungeon ratings are per character, including best runs,
    boss records and import gains. Archived season results remain unchanged.
    Online seasonal scores require the optional connection; local run recording
    does not create a verified seasonal ranking.
  • Dungeon finder scores gain a visible side tab, level ordering and subtle
    dungeon artwork, with dark overlays for readable text.
  • Standings can be viewed guild-wide or per core roster. Core views use the
    configured shared or separate pool and do not change the active loot core.
    An empty core roster stays empty instead of showing unrelated characters.
  • English/French setup and standings labels. No database migration; protocol 2.

Addon, bot and companion versions are aligned at 6.1.1. SavedVariables and
personal pairing must be preserved during updates. The Windows installer is
unsigned. Prior unverified gameplay/second-PC acceptance remains follow-up;
passing automated tests does not prove rendered in-game behavior.

  • Uses the existing Guilded logo for the minimap, addon listing and dungeon-score tab icons. The packaged texture is a 256x256 uncompressed 32-bit TGA.