v0.3.6
Fixes
- Fix PulseAudio capture delivering audio only ~2x/sec (set explicit fragsize=4096, was using PA default ~88KB)
- Runtime-load PulseAudio via dlopen — release binaries no longer crash on systems without libpulse installed
- Truncate long audio device names in UI to prevent panel width blowout
Added
--audio-testCLI flag: standalone audio diagnostic (no GPU, works over SSH)- Periodic audio health logging (reads/s, latency stats, throughput) every 5s
PHOSPHOR_AUDIO_DEBUG=1env var for per-read verbose loggingAudioSystem::Dropfor clean thread shutdown on exit
Changed
- Skip cpal device enumeration when PulseAudio is active (eliminates JACK "cannot connect" noise)
- CI no longer requires
libpulse-devbuild dependency
Downloads
| Platform | File | Notes |
|---|---|---|
| macOS | .dmg |
Universal binary (Apple Silicon + Intel) |
| Linux x86_64 | .tar.gz |
glibc 2.35+ (Ubuntu 22.04+, Debian 12+) |
| Windows x64 | .zip |
Windows 10+ |
Getting started
macOS: Open the DMG, drag Phosphor.app to Applications (or run directly). Signed and notarized.
Linux / Windows: Extract, run phosphor from the extracted directory. The assets/ folder must be next to the binary.
Requirements
- GPU: Vulkan (Linux/Windows) or Metal (macOS)
- Audio: Built-in mic or line-in for audio-reactive visuals
- NDI® (optional): NDI® SDK runtime for network video output
- Video playback (optional):
ffmpegon PATH for media layers
NDI® is a registered trademark of Vizrt NDI AB.