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v1.15.0

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@github-actions github-actions released this 23 Jul 17:35
· 252 commits to main since this release

Added

  • New effect: Panorama — the stereo field as a picture — the screen becomes a map of the mix: horizontal is where a sound sits between your speakers, vertical is its pitch. A centred kick anchors the bottom while hats and reverb tails fan out to the edges, the cloud bends left and right as the image moves, and a mono mix collapses it to a single column. Nothing else in the app shows you the stereo image.
  • New effect: Ascend — a horizon that tracks brightness, not volume — cymbal swells lift the field skyward and sub-heavy passages sink it, so it keeps moving through a passage that holds a steady level. A pure tone draws it taut; noise inflates it into drifting haze. Built to layer underneath another effect as a ground plane.
  • Per-band pan — seven new audio sources for where each frequency sits in the stereo image — the existing pan collapses the whole mix to one number, so a centred kick under wide hi-hats read the same as a mono track. Each of the seven bands now reports its own position, bindable from the matrix and emitted on /phosphor/audio/band_pan/*. A band carrying no energy reads centred rather than drifting. Costs one extra FFT per hop, since both channels come out of a single transform.

Changed

  • Shader ABI: particle uniforms 896 → 944 bytes, effect uniforms 400 → 432 bytes — both gain band_pan (7 bands + 1 pad, read with band_pan(i)), and particle sims additionally gain pan, stereo_width and stereo_corr, which fragment shaders have had since v1.9.0 but no particle sim could reach. Both blocks are appended, so every existing field keeps its offset: custom shaders need recompiling, not editing.

Downloads

Platform File Notes
macOS .dmg Universal binary (Apple Silicon + Intel)
Linux x86_64 .tar.gz glibc 2.35+ (Ubuntu 22.04+, Debian 12+)
Windows x64 .zip Windows 10+

Getting started

macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.

Requirements

  • GPU: Vulkan (Linux/Windows) or Metal (macOS)
  • Audio: Built-in mic or line-in for audio-reactive visuals
  • NDI® (optional): NDI® SDK runtime for network video output
  • Video playback (optional): ffmpeg on PATH for media layers

NDI® is a registered trademark of Vizrt NDI AB.