v1.21.0
Added
- Obstacles can now be 3D models. Any collision effect (Tide, Vessel, Cleave, …) can flow particles over a spinning 3D model — pick Model in the Obstacle panel and load a
.glb/.gltfmesh or a.ply/.splatcloud. The new Drape collision mode reads the model's surface relief and sheets water down the form and into its hollows (eye sockets, recesses) instead of parting around a flat silhouette, with a Show model underlay to see the shape the water flows over. - Trail length is now a live control. A Trail length slider in the Particles panel sets any effect's trails from 0 (off) up to 32 points at runtime — shorten it to read individual particle paths, or add trails to an effect that ships without them. Presets remember the setting.
Downloads
| Platform | File | Notes |
|---|---|---|
| macOS | .dmg |
Universal binary (Apple Silicon + Intel) |
| Linux x86_64 | .tar.gz |
glibc 2.35+ (Ubuntu 22.04+, Debian 12+) |
| Windows x64 | .zip |
Windows 10+ |
Getting started
macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.
Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.
Requirements
- GPU: Vulkan (Linux/Windows) or Metal (macOS)
- Audio: Built-in mic or line-in for audio-reactive visuals
- NDI® (optional): NDI® SDK runtime for network video output
- Video playback (optional):
ffmpegon PATH for media layers
NDI® is a registered trademark of Vizrt NDI AB.