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v1.26.1

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@github-actions github-actions released this 28 Jul 07:52
· 206 commits to main since this release

Fixed

  • An effect that mentioned the name of the built-in uniform block in a comment
    refused to load
    , failing with "no definition in scope for identifier: u" while
    compiling fine in every test. Only a real declaration suppresses the built-in
    block now, so writing about it in a comment is safe.
  • A failed effect load left the layer stuck, spamming compile errors several
    times a second and pinning the shader editor open, because the previous effect's
    GPU state was still in place. Fixing the shader now retries the whole load and
    recovers the layer.
  • Vessel wasted spawn slots, so the silhouette filled unevenly and more slowly
    than the fill rate suggested — bands of particles kept probing the same spot.
  • Tide's waterfall did not part at a silhouette's crest. Water arriving exactly
    on a peak all spilled the same way instead of splitting to both sides.

Downloads

Platform File Notes
macOS .dmg Universal binary (Apple Silicon + Intel)
Linux x86_64 .tar.gz glibc 2.35+ (Ubuntu 22.04+, Debian 12+)
Windows x64 .zip Windows 10+

Getting started

macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.

Requirements

  • GPU: Vulkan (Linux/Windows) or Metal (macOS)
  • Audio: Built-in mic or line-in for audio-reactive visuals
  • NDI® (optional): NDI® SDK runtime for network video output
  • Video playback (optional): ffmpeg on PATH for media layers

NDI® is a registered trademark of Vizrt NDI AB.