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v1.28.0

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@github-actions github-actions released this 28 Jul 16:20
· 204 commits to main since this release

Added

  • 3D models are now a particle source. Point Raster, Morph, Pegboard or Etch at a
    .glb/.gltf mesh or a .ply/.splat capture with the new Model… button, and it
    is re-made in that effect's medium — your own scan, as pegs or as scratched aluminium.
    Yaw, Pitch, Zoom and Ambient set how it is framed; meshes are shaded from their own
    surface normals, captures keep their captured colour. In Morph a model becomes a morph
    target you can blend to, via the new Model button in the target row. Models are
    saved and restored with presets, pose included.

Fixed

  • Swapping to a particle source that samples fewer points left the previous source's
    particles stranded on screen — pegs from an old model pose kept standing after a
    re-sample. The tail of the source buffer is now cleared, so they die as intended.

Downloads

Platform File Notes
macOS .dmg Universal binary (Apple Silicon + Intel)
Linux x86_64 .tar.gz glibc 2.35+ (Ubuntu 22.04+, Debian 12+)
Windows x64 .zip Windows 10+

Getting started

macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.

Requirements

  • GPU: Vulkan (Linux/Windows) or Metal (macOS)
  • Audio: Built-in mic or line-in for audio-reactive visuals
  • NDI® (optional): NDI® SDK runtime for network video output
  • Video playback (optional): ffmpeg on PATH for media layers

NDI® is a registered trademark of Vizrt NDI AB.