v1.28.0
Added
- 3D models are now a particle source. Point Raster, Morph, Pegboard or Etch at a
.glb/.gltfmesh or a.ply/.splatcapture with the new Model… button, and it
is re-made in that effect's medium — your own scan, as pegs or as scratched aluminium.
Yaw, Pitch, Zoom and Ambient set how it is framed; meshes are shaded from their own
surface normals, captures keep their captured colour. In Morph a model becomes a morph
target you can blend to, via the new Model button in the target row. Models are
saved and restored with presets, pose included.
Fixed
- Swapping to a particle source that samples fewer points left the previous source's
particles stranded on screen — pegs from an old model pose kept standing after a
re-sample. The tail of the source buffer is now cleared, so they die as intended.
Downloads
| Platform | File | Notes |
|---|---|---|
| macOS | .dmg |
Universal binary (Apple Silicon + Intel) |
| Linux x86_64 | .tar.gz |
glibc 2.35+ (Ubuntu 22.04+, Debian 12+) |
| Windows x64 | .zip |
Windows 10+ |
Getting started
macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.
Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.
Requirements
- GPU: Vulkan (Linux/Windows) or Metal (macOS)
- Audio: Built-in mic or line-in for audio-reactive visuals
- NDI® (optional): NDI® SDK runtime for network video output
- Video playback (optional):
ffmpegon PATH for media layers
NDI® is a registered trademark of Vizrt NDI AB.