v1.29.0
Added
- Reliquary, the 48th effect — a form that holds light. It splits your image, video or
model in two and gives each half its own physics: solid surface springs home and holds
still, while the light escaping it streams outward, fades and recycles, several times
brighter than it arrived. Shed moves the line between them, from a crisp form to one
dissolving entirely into flow. - A light you can put inside a model. A model particle source can now be lit by a
movable point light instead of the fixed key light: park it inside a skull and the outer
bone stays dark while the eye sockets glow, and Rays streams shafts of light out of
the openings. The shafts are sampled into particles like everything else, so they are
made of the same stuff the model is. At Light mix 0 a model looks exactly as before.
Fixed
- Loading a picture, video or webcam over a 3D model left the panel still naming the model
and its pose sliders on screen, and the next slider move re-sampled the model back over
your picture. Switching particle sources now retires the previous one in every direction.
Downloads
| Platform | File | Notes |
|---|---|---|
| macOS | .dmg |
Universal binary (Apple Silicon + Intel) |
| Linux x86_64 | .tar.gz |
glibc 2.35+ (Ubuntu 22.04+, Debian 12+) |
| Windows x64 | .zip |
Windows 10+ |
Getting started
macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.
Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.
Requirements
- GPU: Vulkan (Linux/Windows) or Metal (macOS)
- Audio: Built-in mic or line-in for audio-reactive visuals
- NDI® (optional): NDI® SDK runtime for network video output
- Video playback (optional):
ffmpegon PATH for media layers
NDI® is a registered trademark of Vizrt NDI AB.