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v1.30.0

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@github-actions github-actions released this 29 Jul 15:20
· 187 commits to main since this release

Changed

  • The binding templates were rebuilt around what actually reads on screen. Each one now
    drives four axes — impact, colour, motion and size — and picks its params by meaning
    rather than by position, so no template sweeps a mode selector or strobes the trail
    buffer. Audio Reactive follows percussive hits instead of the kick band, which fired
    all the way through sustained bass. New Ambient template for pads and drones, where
    the beat-driven ones sit still. Picking a second template now replaces the first on any
    parameter they share instead of leaving both fighting for it.
  • You can now make a binding by clicking one. Click a source in the binding matrix, then
    a target — or the other way round — and the binding is created and opened. Both columns
    gained a filter box, so finding one of ~330 sources or ~150 targets no longer means
    scrolling, and the target list starts collapsed.

Fixed

  • Reordering or deleting a layer left its bindings behind on the old slot, so an
    audio source that drove one effect silently started driving whichever effect moved into
    its place. Deleting was worse: every binding above the removed layer shifted down onto
    its neighbour. Bindings now move with their layer, and a deleted layer takes its own
    with it.
  • The binding matrix now names the layer and effect it is editing, in the header and on
    every parameter group, and flags a binding whose target no longer exists — changing a
    layer's effect used to leave bindings that looked fine and did nothing.
  • "Collapse all" in the binding matrix skipped the per-layer parameter groups — the
    longest ones on screen — whenever more than one layer was loaded.
  • Switching layers while a particle source file dialog was open dropped the image, video or
    model onto whichever layer you had moved to, not the one that asked for it. The same
    applied to loading a morph target.
  • Recalling a preset left a hand-loaded webcam, video or model running on any layer the
    preset didn't name a source for. A preset now returns those layers to the source their
    effect declares.

Downloads

Platform File Notes
macOS .dmg Universal binary (Apple Silicon + Intel)
Linux x86_64 .tar.gz glibc 2.35+ (Ubuntu 22.04+, Debian 12+)
Windows x64 .zip Windows 10+

Getting started

macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.

Requirements

  • GPU: Vulkan (Linux/Windows) or Metal (macOS)
  • Audio: Built-in mic or line-in for audio-reactive visuals
  • NDI® (optional): NDI® SDK runtime for network video output
  • Video playback (optional): ffmpeg on PATH for media layers

NDI® is a registered trademark of Vizrt NDI AB.