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v1.34.0

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@github-actions github-actions released this 20 Aug 16:10
· 31 commits to main since this release

Fixed

  • Trail and feedback effects measure trail length in seconds now, not frames, so the same
    preset looks the same on a 30 Hz laptop and a 240 Hz desktop — at a decay of 0.82 the image
    surviving one second ran from 2.6e-3 at 30 fps to 2.1e-21 at 240. Nothing changes at 60 fps;
    above it, feedback backgrounds that accumulate particles settle brighter than they used to,
    and below 30 fps trails run a little long instead of flashing dark on a stutter.
  • The drop event fires on drops now — it had gone off once in 141 reference drops across
    374 tracks, because it demanded 4 seconds of unbroken build-up before it would even watch
    for one. On nine hand-labelled EDM tracks it now catches 7 of 23 drops at three wrong cues
    for every right one; it still fires on build-ups and breaks. The audio panel's Drop sliders
    trade sensitivity against false cues.
  • The drop jump window now lasts the 1.5 seconds it always claimed. It was sized against
    the analysis rate but filled at a tenth of it, so the setting was off by nearly ten times —
    and by different amounts at different sample rates (12.9 s at 44.1 kHz, 14.1 s at 48 kHz).

Added

  • Two new Drop sliders in the audio panel: "Arm hold" keeps the drop armed through a cut
    before the drop, for material where the build-up drops out entirely first (off by default);
    "Jump window" sets how far back the loudness-jump baseline looks.

Downloads

Platform File Notes
macOS .dmg Universal binary (Apple Silicon + Intel)
Linux x86_64 .tar.gz glibc 2.35+ (Ubuntu 22.04+, Debian 12+)
Windows x64 .zip Windows 10+

Getting started

macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.

Requirements

  • GPU: Vulkan (Linux/Windows) or Metal (macOS)
  • Audio: Built-in mic or line-in for audio-reactive visuals
  • NDI® (optional): NDI® SDK runtime for network video output
  • Video playback (optional): ffmpeg on PATH for media layers

NDI® is a registered trademark of Vizrt NDI AB.