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v1.35.0

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@github-actions github-actions released this 21 Aug 18:01
· 10 commits to main since this release

Fixed

  • Feedback backgrounds no longer change brightness with the frame rate. The 14 effects
    that accumulate particles into a trail — Cascade, Tesla, Mycelium and others — settled at
    about half their intended brightness at 30 fps and double at 120. Measured on Cascade:
    47.7% spread across 30/60/120 fps, now 6%. Nothing moves at 60 fps.
  • Particle ribbon trails last the same time at any frame rate. Cleave, Tide and Vessel
    measured their trails in frames, so a trail running 267 ms at 60 fps stretched to 533 ms
    at 30 and shrank to 133 ms at 120.
  • Panorama's graticule no longer brightens or smears with the frame rate. Its centre and
    edge guides were drawn at a fixed strength per frame, and its echo drifted a fixed distance
    per frame, so the reference line the effect exists to provide got both stronger and wider
    the faster your machine ran. Brightness spread across 30/60/120 fps drops from 59% to 1%.
  • Ascend's horizon wake rises at the same speed on any machine. The afterglow climbed a
    fixed distance every frame rather than every second, so it travelled twice as far per
    second at 120 fps as at 60. Brightness spread across 30/60/120 fps drops from 14% to 2%.
  • Diffusion blur is measured in seconds now, so Protea's bodies, Sumi's ink and
    Polycephalum's network smooth at the same rate however fast the machine runs. Protea's
    brightness spread across 30/60/120 fps drops from 41% to 18%.

Downloads

Platform File Notes
macOS .dmg Universal binary (Apple Silicon + Intel)
Linux x86_64 .tar.gz glibc 2.35+ (Ubuntu 22.04+, Debian 12+)
Windows x64 .zip Windows 10+

Getting started

macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.

Requirements

  • GPU: Vulkan (Linux/Windows) or Metal (macOS)
  • Audio: Built-in mic or line-in for audio-reactive visuals
  • NDI® (optional): NDI® SDK runtime for network video output
  • Video playback (optional): ffmpeg on PATH for media layers

NDI® is a registered trademark of Vizrt NDI AB.