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v1.36.0

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@github-actions github-actions released this 25 Aug 18:22

Fixed

  • Array, Cascade, Tesla, Tide and Vessel now look the same at any frame rate. Their
    background glows were drawn at a fixed strength per frame and their trails drifted a fixed
    distance per frame, so a 120 fps machine ran them brighter and smeared them further than a
    60 fps one. Tesla was the worst in the set, at roughly 1.4x brightness. Nothing moves at
    60 fps.
  • Tide's falling afterglow travelled twice as far per second at 120 fps as at 60, and the
    effect passed its frame-rate check anyway: the check compared average brightness, which was
    identical while the picture was not. It now compares the pictures.
  • Chaos, Mycelium and Murmur now look the same at any frame rate. Chaos's attractor traced
    four times as much of its orbit per second at 120 fps as at 30, Mycelium's network skipped
    half its branching opportunities below 60 fps and grew visibly sparser, and Murmur's flock
    swung onto its heading faster the higher the frame rate. Nothing moves at 60 fps.

Downloads

Platform File Notes
macOS .dmg Universal binary (Apple Silicon + Intel)
Linux x86_64 .tar.gz glibc 2.35+ (Ubuntu 22.04+, Debian 12+)
Windows x64 .zip Windows 10+

Getting started

macOS: Open the DMG, drag Fosfora.app to Applications (or run directly). Signed and notarized.

Linux / Windows: Extract, run fosfora from the extracted directory. The assets/ folder must be next to the binary.

Requirements

  • GPU: Vulkan (Linux/Windows) or Metal (macOS)
  • Audio: Built-in mic or line-in for audio-reactive visuals
  • NDI® (optional): NDI® SDK runtime for network video output
  • Video playback (optional): ffmpeg on PATH for media layers

NDI® is a registered trademark of Vizrt NDI AB.