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Rage Racer PC 0.6.5-alpha

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@khasinski khasinski released this 09 Sep 23:00
· 0 commits to main since this release

Rage Racer PC 0.6.5-alpha

This alpha focuses on smoother rendering, a more responsive frontend, and a first editable car catalog for modders.

Gameplay and presentation

  • Fixes the double-step car selection bug when you reverse direction quickly with Left/Right; the same turntable fix applies to the car shop.
  • Fixes replay skybox reprojection after hard camera cuts.
  • Improves enhanced classic frame interpolation on changing course geometry, reducing road holes while retaining coherent surfaces.
  • Adds high-FPS, widescreen and high-resolution support for the classic renderer. Press F10 to switch between modern and enhanced classic rendering.
  • Modern rendering now prepares meshes and materials after a logic frame is published, then reuses them for presentation frames. This removes repeated disc/cache work from high-FPS rendering and improves stability.
  • Fresh installs use the modern renderer with a 16:9, 4x internal-scale, VSync, linear-filtering, FXAA and vibrant-grading preset.

Editable car catalog

  • Every release includes cars.toml for PAL/NTSC-U and cars.ntscj.toml for NTSC-J.
  • The catalog exposes car names, manufacturers, class, unlock class, prices and upgrade prices, handling parameters, transmission availability, automatic acceleration scale and shift points.
  • manual_only = true preserves the retail transmission restriction. The automatic shift values kept for those entries are reconstructed port defaults and documented in the file.
  • The game selects cars.ntscj.toml for NTSC-J discs and cars.toml for PAL/NTSC-U discs.

Running the game

Extract the archive, launch the game and select a legally obtained Rage Racer CUE, Track 01 BIN or CHD when prompted. Native assets are imported automatically and the game starts in the modern renderer; no separate extractor or launcher is required.

Known limitations

This is an alpha release. Please report regressions with your platform, disc region and renderer mode.